Problem about time interval
agnes
13 Jan 2016, 13:47I have a lot of contents to represent in a scene, but i don't want them to appear all at once. How could I set a time interval among them so that the contents could appear successively?

XanMag
13 Jan 2016, 16:10There are three options I'm comfortable explaining.
1. Introduce each "piece" with a timer. I am not a fan of timers personally. I'll tell you how to do this and why I'm don't like them if you choose this method.
2. Introduce each "piece" after a set number of turns the player takes. You'll use a 'Run Script after set number of turns' script.
3. Introduce each "piece" after an event has been triggered. You'll use flags.
If you can narrow down which option works best for you, I'll gladly help.
In the meantime, you can play "Furby McQuack". It is a game based entirely in one room where events are triggered by actions of the player. I used a combination of options two and three to achieve this.
Also, it wouldn't be a bad idea to let us know if you are entirely GUI dependent or if you are comfortable working in code.
Let me know and I'll be glad to help.
1. Introduce each "piece" with a timer. I am not a fan of timers personally. I'll tell you how to do this and why I'm don't like them if you choose this method.
2. Introduce each "piece" after a set number of turns the player takes. You'll use a 'Run Script after set number of turns' script.
3. Introduce each "piece" after an event has been triggered. You'll use flags.
If you can narrow down which option works best for you, I'll gladly help.
In the meantime, you can play "Furby McQuack". It is a game based entirely in one room where events are triggered by actions of the player. I used a combination of options two and three to achieve this.
Also, it wouldn't be a bad idea to let us know if you are entirely GUI dependent or if you are comfortable working in code.
Let me know and I'll be glad to help.
agnes
17 Jan 2016, 12:12The second, please, thank you