Wait for press without the message?

XanMag
05 Jan 2016, 04:20
I've been sampling some games lately and I ran across a game (specifically "Taco Fiction" (http://rcveeder.net/if/taco-fiction.html) where, in some cases, there was a pause in the messages that required a button press but there was no "press any button to continue" message that popped up. I think that would be a neat thing to implement in a game. So my question is, is that possible with Quest?

Thanks.

Pertex
05 Jan 2016, 07:22
You could call
JS.eval("$('#endWaitLink').html('');");

but it's a bit dangerous. Does Quest always react correctly without this link? What about mobile games?