Unwanted hyperlink

OurJud
04 Jan 2016, 00:33
Long story short:

My PC died a few days ago, and with much appreciated help I have my old game file back. However, I now have an unwanted 'Continue' link on my intro room, where before the game simply waited for a key press.

I have hyperlinks unchecked in the game's Features tab, and this is the code for my intro room:

play sound ("waveslong.mp3", false, false)
picture ("aftermath_title.jpg")
msg ("A shoreline.<br/><br/>Eyes open now. Head throbbing with congealed blood across the eyebrow.<br/><br/>It's early dusk... or is it dawn?<br/><br/>Total silence, but for the sound of waves washing across the shingle.<br/><br/>A sign is nailed to a nearby tree. Standing, walking over...")
wait {
ClearScreen
MoveObject (player, start point)
}

I'm sure it's something I'm mising, but for the life of me I can't figure out why I'm getting the 'Continue' hyperlink at the foot of this intro room.

Also, my chosen font (Special Elite), doesn't kick in until after this intro room.

It might also be worth mentioning that this recovered game was originally made with Quest 5.5.1 (I'm now using the latest version of Quest).

OurJud
04 Jan 2016, 02:37
I've now added:

#endWaitLink { display: none !important; visibility: hidden !important; }
a.cmdlink { display: none !important; visibility: hidden !important; }

To the game's CSS block, but still it remains.

It's almost as though the game is starting after the CSS rules, and then calling them when I hit the continue link.

I've now tried:

JS.eval ("$('#endWaitLink').hide();")
JS.eval ("$('a.cmdlink').hide();")

In the game's Start Script. Still there :x

OurJud
04 Jan 2016, 02:48
Done it. I had another JS for cmdlink in the start script, so I changed its colour to match my background and it's now gone (or at least you can't see it).