Customising look and function of inventory.

OurJud
02 Dec 2015, 05:54Currently, when 'i' is pressed in my game, I get:
The backpack contains: this, that, the other....
Each item is underlined and clicking them adds a drop down box with various functions (use, drop, etc)
What do I need to do to remove this dynamic functionality, and have it just list the objects, simply and without the underline?
I've searched the Library Elements for 'inventory' and 'carrying', but can't seem to find the code that controls the inventory function.
The backpack contains: this, that, the other....
Each item is underlined and clicking them adds a drop down box with various functions (use, drop, etc)
What do I need to do to remove this dynamic functionality, and have it just list the objects, simply and without the underline?
I've searched the Library Elements for 'inventory' and 'carrying', but can't seem to find the code that controls the inventory function.

OurJud
02 Dec 2015, 06:21I think I've found it, but it's a script I don't understand.
list = FormatObjectList(Template("CarryingListHeader"), game.pov, Template("And"), ".")
if (list = "") {
msg (Template("NotCarryingAnything"))
}
else {
msg (list)
}

OurJud
02 Dec 2015, 07:32So, seven hours down the line, I discover the links and menu functionality of the inventory items can be disabled by simply deleting the hyperlink verbs from the object's object tab.

XanMag
02 Dec 2015, 17:12Hey... The links and menu functionality of your inventory items can be disabled by deleting the hyperlinks verbs. ... ... 
I only laugh because I have been there and done that MANY times. lol

I only laugh because I have been there and done that MANY times. lol

OurJud
02 Dec 2015, 21:53An optimist would say it's all part of the learning process
I say I wasted six hours that could have been better spent writing the game.

I say I wasted six hours that could have been better spent writing the game.