changing font possible?

XanMag
29 Nov 2015, 05:38Without showing a picture, is there a way to change the font type for just one small section? For example...
In my game I have the following print message script:
You flip open the small book. Just inside the cover is unfamiliar handwriting "The <i>difference</i> between the leader and the lagger is the key to divine entrance". You continue to flip through the pages...
I would like the stuff in quotes above to sort of look like a handwriting font however it is not so important that I create an image and use the show picture script.
Thanks!
In my game I have the following print message script:
You flip open the small book. Just inside the cover is unfamiliar handwriting "The <i>difference</i> between the leader and the lagger is the key to divine entrance". You continue to flip through the pages...
I would like the stuff in quotes above to sort of look like a handwriting font however it is not so important that I create an image and use the show picture script.
Thanks!
HegemonKhan
29 Nov 2015, 05:54maybe this has a font change in it:
2nd hand referenced here:
viewtopic.php?f=10&t=5651#p38858
original source that all of this is based off of or upon:
viewtopic.php?f=18&t=4410&hilit=black+gui
source of the posted JS code:
viewtopic.php?f=18&t=5283&hilit=HaganeSteel+and+Jon
(it was already linked to in this thread in a post above, lol)
JS.eval ("$('#statusVarsLabel').insertBefore('#inventoryLabel')")
JS.eval ("$('#statusVarsAccordion').insertBefore('#inventoryLabel')")
JS.eval ("$('#compassLabel').insertBefore('#inventoryLabel')")
JS.eval ("$('#compassAccordion').insertBefore('#inventoryLabel')")
JS.eval ("$('#placesObjectsLabel').insertBefore('#inventoryLabel')")
JS.eval ("$('#placesObjectsAccordion').insertBefore('#inventoryLabel')")
JS.eval ("$('#gamePanes').css('background-color', 'rgba(0, 0, 0, 0)')")
JS.eval ("$('#statusVars').css('background-color', 'black')")
JS.eval ("$('#statusVars').css('color', 'peru')")
request (SetInterfaceString, "PlacesObjectsLabel=Objects")
JS.eval ("$('#inventoryAccordion.ui-widget-content').css('background', 'black')")
JS.eval ("$('#inventoryAccordion.ui-widget-content').css('color', 'peru')")
JS.eval ("$('#statusVarsLabel').css('background', 'black')")
JS.eval ("$('#statusVarsLabel').css('color', 'peru')")
JS.eval ("$('#inventoryLabel').css('background', 'black')")
JS.eval ("$('#inventoryLabel').css('color', 'peru')")
JS.eval ("$('#placesObjectsLabel').css('background', 'black')")
JS.eval ("$('#placesObjectsLabel').css('color', 'peru')")
JS.eval ("$('#placesObjectsAccordion.ui-widget-content').css('background', 'black')")
JS.eval ("$('#placesObjectsAccordion.ui-widget-content').css('color', 'peru')")
JS.eval ("$('.ui-state-active').css('border', '1px solid darkgoldenrod')")
JS.eval ("$('.ui-widget-content').css('border', '1px solid peru')")
JS.eval ("$('#gamePanesFinished').html('<h2></h2>')")
JS.eval ("$('.ui-button').css('background', 'black')")
JS.eval ("$('.ui-button').css('border', '1px solid peru')")
JS.eval ("$('.ui-button-text').css('color', 'peru')")
JS.eval ("$('.ui-button').mousedown(function() { $(this).css('background-color', 'peru'); } )")
JS.eval ("$('.ui-button-text').mousedown(function() { $(this).css('color', 'black'); } )")
JS.eval ("$('#gameBorder').mouseup(function() { $('.ui-button-text').css('color', 'peru'); } )")
JS.eval ("$('#gameBorder').mouseup(function() { $('.ui-button').css('background-color', 'black'); } )")
JS.eval ("var styleSelecting = $('<style>.ui-selecting { color: black; background-color: peru;}</style>'); $('html > head').append(styleSelecting)")
JS.eval ("var styleUnselecting = $('<style>.ui-unselecting { color: peru; background-color: black;}</style>'); $('html > head').append(styleUnselecting)")
JS.eval ("var styleSelected = $('<style>.ui-selected { color: black; background-color: peru;}</style>'); $('html > head').append(styleSelected)")
JS.eval (" var arrowUrl = 'images/ui-icons_f9bd01_256x240.png'; var styleArrow = $('<style>.ui-state-default .ui-icon { background-image: url('+ arrowUrl +'); }</style>'); $('html > head').append(styleArrow) ")
JS.eval ("$('#cmdCompassN').css('background', 'black')")
JS.eval ("$('#cmdCompassE').css('background', 'black')")
JS.eval ("$('#cmdCompassS').css('background', 'black')")
JS.eval ("$('#cmdCompassW').css('background', 'black')")
JS.eval ("$('#cmdCompassNW').css('background', 'black')")
JS.eval ("$('#cmdCompassNE').css('background', 'black')")
JS.eval ("$('#cmdCompassSW').css('background', 'black')")
JS.eval ("$('#cmdCompassSE').css('background', 'black')")
JS.eval ("$('#cmdCompassU').css('background', 'black')")
JS.eval ("$('#cmdCompassIn').css('background', 'black')")
JS.eval ("$('#cmdCompassD').css('background', 'black')")
JS.eval ("$('#cmdCompassOut').css('background', 'black')")
JS.eval ("$('#cmdCompassN').css('border', '2px solid peru')")
JS.eval ("$('#cmdCompassE').css('border', '2px solid peru')")
JS.eval ("$('#cmdCompassW').css('border', '2px solid peru')")
JS.eval ("$('#cmdCompassS').css('border', '2px solid peru')")
JS.eval ("$('#cmdCompassNW').css('border', '2px solid peru')")
JS.eval ("$('#cmdCompassNE').css('border', '2px solid peru')")
JS.eval ("$('#cmdCompassSE').css('border', '2px solid peru')")
JS.eval ("$('#cmdCompassSW').css('border', '2px solid peru')")
JS.eval ("$('#cmdCompassIn').css('border', '2px solid peru')")
JS.eval ("$('#cmdCompassOut').css('border', '2px solid peru')")
JS.eval ("$('#cmdCompassU').css('border', '2px solid peru')")
JS.eval ("$('#cmdCompassD').css('border', '2px solid peru')")
JS.eval ("$('#compassLabel').css('background', 'black')")
JS.eval ("$('#compassLabel').css('color', 'peru')")
JS.eval ("$('#compassAccordion').css('background', 'black')")
2nd hand referenced here:
viewtopic.php?f=10&t=5651#p38858
original source that all of this is based off of or upon:
viewtopic.php?f=18&t=4410&hilit=black+gui
source of the posted JS code:
viewtopic.php?f=18&t=5283&hilit=HaganeSteel+and+Jon
(it was already linked to in this thread in a post above, lol)
The Pixie
29 Nov 2015, 10:15By default you can only have one web font in your game; if you want more you need to get Quest to load them.
See the "Fonts" section of this post.
viewtopic.php?f=18&t=5111#p35347
See the "Fonts" section of this post.
viewtopic.php?f=18&t=5111#p35347