Default Actions

DictatorKitten
28 Nov 2015, 23:53
Take and Look At; can I remove those? I still need the menu, but The look at and take options don't apply.. Can I change them or remove them?

Anonynn
29 Nov 2015, 00:18
You can remove them from each item that you create using the:
"object tab"

then you can go to the:

"display verbs"
and
"inventory verbs" and remove whatever doesn't apply for each item.

If you mean remove "look at" and "take" from the game itself that is going to require a lot more. To permanently remove those features, go to the bottom button below your "tree of stuff" and find "Filter" ...click that and select "show library elements" --- from there, use the "search" button and type "DoTake" or "Take" and "LookAt" or "Look" and it'll bring up every piece of information with those words in it. Beware though, going into the library elements and making changes or deleting things may crash your game. Those items should only be messed with if you absolutely know what you are doing, or you are an expert programmer. :)

Hope that helps!

DictatorKitten
29 Nov 2015, 01:14
Neonayon wrote:You can remove them from each item that you create using the:
"object tab"

then you can go to the:

"display verbs"
and
"inventory verbs" and remove whatever doesn't apply for each item.

If you mean remove "look at" and "take" from the game itself that is going to require a lot more. To permanently remove those features, go to the bottom button below your "tree of stuff" and find "Filter" ...click that and select "show library elements" --- from there, use the "search" button and type "DoTake" or "Take" and "LookAt" or "Look" and it'll bring up every piece of information with those words in it. Beware though, going into the library elements and making changes or deleting things may crash your game. Those items should only be messed with if you absolutely know what you are doing, or you are an expert programmer. :)

Hope that helps!


I can't find it? Uh, the filter tab, I mean...

HegemonKhan
29 Nov 2015, 04:02
in the lower left corner of the quest screen is the 'filter' button:

filter -> show library elements -> toggle~check it so that it is on~checked -> then in your 'tree of stuff' above, there's now light grey text, this light grey text is all of quest's built-in stuff, find what you need (good luck on this, lol), and then on the right side, click on the 'copy' button. IMPORTANT: make a backup copy of your game first, before you mess with altering any of the built-in stuff.

DictatorKitten
29 Nov 2015, 04:19
HegemonKhan wrote:in the lower left corner of the quest screen is the 'filter' button:

filter -> show library elements -> toggle~check it so that it is on~checked -> then in your 'tree of stuff' above, there's now light grey text, this light grey text is all of quest's built-in stuff, find what you need (good luck on this, lol), and then on the right side, click on the 'copy' button. IMPORTANT: make a backup copy of your game first, before you mess with altering any of the built-in stuff.


Hmm, I've found this, but it doesn't do anything to remove them from the object menu. Is there something I need to do somewhere else?

HegemonKhan
29 Nov 2015, 04:27
you got to then find the grey text on the stuff involved, and then change its scripting... I don't know the built-in stuff well, so I can't help you further...

the moderators are much more knowledgeable about the built-in stuff of quest, and can probably help you quickly on how to do what you want.

---------

I think in the 'game' Game Object -> 'features' (or whatever) Tab, there's the 'autogenerate~generate default verbs~scripts', which you can toggle off, HOWEVER, you still got to then add in the verbs for all of your Objects, regardless.

if you don't want to do this, wait for a moderator to help you with changing the built-in stuff.

DictatorKitten
29 Nov 2015, 20:05
HegemonKhan wrote:you got to then find the grey text on the stuff involved, and then change its scripting... I don't know the built-in stuff well, so I can't help you further...

the moderators are much more knowledgeable about the built-in stuff of quest, and can probably help you quickly on how to do what you want.

---------

I think in the 'game' Game Object -> 'features' (or whatever) Tab, there's the 'autogenerate~generate default verbs~scripts', which you can toggle off, HOWEVER, you still got to then add in the verbs for all of your Objects, regardless.

if you don't want to do this, wait for a moderator to help you with changing the built-in stuff.


I'm still having an ungodly difficult time making my way around the UI; where might I find the autogenerate verbs button? Ah, Step by step and where on the screen? I really can't see things in front of my face.. But yes, making my own verbs seems the simplest way to go, I think. Uh, will this remove the buttons from the object list?

HegemonKhan
29 Nov 2015, 23:28
also note, that a lot of the Tabs are toggled on and off (the default is for them to be off~hidden, as over the versions of quest, the Tabs started clustering up the screen, so now you got to toggle them on, for the tabs to appear for use in the GUI~Editor):

http://docs.textadventures.co.uk/quest/ ... notes.html

if you need any help, let me know, if the above link is too vague for helping you with it

--------------------------

anyways, about finding the 'autogenerate verb' thingy:

I messed up, it's found here:

'game' Game Object (left side's "tree of stuff" - click on 'game' so it is highlighted) -> 'Room Descriptions' Tab (on the right side - click on this Tab) -> uncheck the checkbox called: 'automatically generate object display verbs list'.

This Tab (the 'room descriptions' Tab in the 'game' Game Object) also, as you can see, has a lot of possibly other very useful features-options-settings too that you may need-want for your game design.

ALSO:

for each individual Object:

(for example)

'player' Player Object -> 'Object' Tab -> has more of like-features which will just affect that specific Object too.

----------------------

unfortunately, by turning off the 'autogenerate verbs', it's a bit more complicated to add the verbs as you want.

you're going to have to understand the 'displayverbs' and 'inventoryverbs' Stringlists, which also means understanding List Attributes:

http://docs.textadventures.co.uk/quest/ ... lists.html

and here's Pixie's (and one of mine too) guides to help on this stuff as well:

viewtopic.php?f=18&t=5023
viewtopic.php?f=18&t=4953
viewtopic.php?f=18&t=5137

---------------

generally you add~remove your verbs as you want-need from the 'whatever' Object's 'inventoryverbs' and~or 'displayverbs', for a simple example using the default Verbs 'take' and 'drop' :

'take' Verb's scripting:

list remove (this.displayverbs, "take")
list add (this.inventoryverbs, "drop")

'drop' Verb's scripting:

list add (this.displayverbs, "take")
list remove (this.inventoryverbs, "drop")

hopefully you understand this stupid example that I used (it's a very poor-bad example on my part), lol, and if not, then ask as it's not something easy to understand.

or another example:

'open' Verb:

list remove (this.displayverbs, "open")
list remove (this.inventoryverbs, "open")
list add (this.displayverbs, "close")
list add (this.inventoryverbs, "close")

'close' Verb:

list remove (this.displayverbs, "close")
list remove (this.inventoryverbs, "close")
list add (this.displayverbs, "open")
list add (this.inventoryverbs, "open")

---------

and there's still a few more things involved with Verbs, than what I mentioned here...

------------------

P.S.

if you don't already know about it, there is a tutorial that helps you with using the quest GUI~Editor:

http://docs.textadventures.co.uk/quest/tutorial/

it at least is good for helping you learn your way around the GUI~Editor.

DictatorKitten
30 Nov 2015, 12:14
HegemonKhan wrote:also note, that a lot of the Tabs are toggled on and off (the default is for them to be off~hidden, as over the versions of quest, the Tabs started clustering up the screen, so now you got to toggle them on, for the tabs to appear for use in the GUI~Editor):

http://docs.textadventures.co.uk/quest/ ... notes.html

if you need any help, let me know, if the above link is too vague for helping you with it

--------------------------

anyways, about finding the 'autogenerate verb' thingy:

I messed up, it's found here:

'game' Game Object (left side's "tree of stuff" - click on 'game' so it is highlighted) -> 'Room Descriptions' Tab (on the right side - click on this Tab) -> uncheck the checkbox called: 'automatically generate object display verbs list'.

This Tab (the 'room descriptions' Tab in the 'game' Game Object) also, as you can see, has a lot of possibly other very useful features-options-settings too that you may need-want for your game design.

ALSO:

for each individual Object:

(for example)

'player' Player Object -> 'Object' Tab -> has more of like-features which will just affect that specific Object too.

----------------------

unfortunately, by turning off the 'autogenerate verbs', it's a bit more complicated to add the verbs as you want.

you're going to have to understand the 'displayverbs' and 'inventoryverbs' Stringlists, which also means understanding List Attributes:

http://docs.textadventures.co.uk/quest/ ... lists.html

and here's Pixie's (and one of mine too) guides to help on this stuff as well:

viewtopic.php?f=18&t=5023
viewtopic.php?f=18&t=4953
viewtopic.php?f=18&t=5137

---------------

generally you add~remove your verbs as you want-need from the 'whatever' Object's 'inventoryverbs' and~or 'displayverbs', for a simple example using the default Verbs 'take' and 'drop' :

'take' Verb's scripting:

list remove (this.displayverbs, "take")
list add (this.inventoryverbs, "drop")

'drop' Verb's scripting:

list add (this.displayverbs, "take")
list remove (this.inventoryverbs, "drop")

hopefully you understand this stupid example that I used (it's a very poor-bad example on my part), lol, and if not, then ask as it's not something easy to understand.

or another example:

'open' Verb:

list remove (this.displayverbs, "open")
list remove (this.inventoryverbs, "open")
list add (this.displayverbs, "close")
list add (this.inventoryverbs, "close")

'close' Verb:

list remove (this.displayverbs, "close")
list remove (this.inventoryverbs, "close")
list add (this.displayverbs, "open")
list add (this.inventoryverbs, "open")

---------

and there's still a few more things involved with Verbs, than what I mentioned here...

------------------

P.S.

if you don't already know about it, there is a tutorial that helps you with using the quest GUI~Editor:

http://docs.textadventures.co.uk/quest/tutorial/

it at least is good for helping you learn your way around the GUI~Editor.


Oh gee! Thanks! I don't think all this was necessary, though! I don't have a need for any verbs in general!

XanMag
30 Nov 2015, 15:12
I'm trying to figure out what kind of text adventure game you are making and would not need the take or use verbs at all...

Mind if I ask what you game goal is (i.e. what kind of game you are making) or a synopsis of your game? Just curious.

Good luck.

DictatorKitten
30 Nov 2015, 21:12
XanMag wrote:I'm trying to figure out what kind of text adventure game you are making and would not need the take or use verbs at all...

Mind if I ask what you game goal is (i.e. what kind of game you are making) or a synopsis of your game? Just curious.

Good luck.


Oh, I'd be delighted to share! See; the detailed sharing of information through my internet friends finally surfaced, and I thought that I could write a plot combining past game ambitions ( relationships and life simulators mainly, I'm a sad, sad individual) and also my complete inability to stick with a plan and complete a game, thus Prauvinne the obscure chat client was born! The object of the game is still a bit fuzzy, as the end would be uh, somewhere up to the player since you can chat with the hundreds(hundred) of people in any order you want, so I'm still working out minor/major details as such.

The gist of the game is a chat client simulator where you establish a personality for your character and figure out how and why everyone ties together on the client. I'm just way, way too lazy to include things like actual chatting( I've attempted chatbots before, complicated and hard). Also, any verbs for getting around are supposed to be null, and I'm trying to figure out how to use the optional UI for objects to move to different rooms. As you can see from the previous conversations, I'm not exactly cut out to fulfill this, but damn it if I'm not going to try.

XanMag
30 Nov 2015, 23:19
Hmm. Sounds interesting. A fresh idea. Also sounds complicated to program (but I think you understand that much :) and LOTS of writing. Whenever you get a testable part of the game ready, let me know. I enjoy testing games.

Good luck!
XanMag

DictatorKitten
01 Dec 2015, 01:32
XanMag wrote:Hmm. Sounds interesting. A fresh idea. Also sounds complicated to program (but I think you understand that much :) and LOTS of writing. Whenever you get a testable part of the game ready, let me know. I enjoy testing games.

Good luck!
XanMag


Oh wowsers, that would be awesome! I'd love to have someone to test a game, and I'd be glad to let you know when a pre-alpha is ready :3)