Quest Save "Text Dump"

Anonynn
12 Oct 2015, 20:36I'm not sure if I'm using that term correctly or not...but here is the issue.
I'm assuming it's this way for all Quest games, but when you save a game during play, it basically saves EVERYTHING from the point you left off, all the way back to the beginning. So my question is, is it possible for the game to dump all the previous text, while still retaining all the choices and events leading up to the place where the person saved (like, for example, if the player has a journal and recorded in it at the beginning, and the text dump happens, I'd want the journal to retain all the entries). So basically I'm asking if it's possible to make the save files much smaller so that it doesn't have to load all the previous text that the player has already passed.
Thanks!
I'm assuming it's this way for all Quest games, but when you save a game during play, it basically saves EVERYTHING from the point you left off, all the way back to the beginning. So my question is, is it possible for the game to dump all the previous text, while still retaining all the choices and events leading up to the place where the person saved (like, for example, if the player has a journal and recorded in it at the beginning, and the text dump happens, I'd want the journal to retain all the entries). So basically I'm asking if it's possible to make the save files much smaller so that it doesn't have to load all the previous text that the player has already passed.
Thanks!
The Pixie
13 Oct 2015, 09:56You could try writing a custom save command that clears the screen first, then does the save. That might work - but perhaps not if the player clicks the save button. We adventure writers do not get much access to the save/load system

Anonynn
13 Oct 2015, 22:30Hmm. Well, that's disappointing. I'm not sure if the "clear screen" thing will work because it still saves all the text and just recalls it up to the point where the player left off regardless. I could be mistaken though!