Getting Rid of "You"

Vespin
19 Sept 2015, 21:46
Hello all! Totally new Quest user here. First up I'm wondering how to make the game use something other than "you" for everything. For example, how - in a blanket sort of way - to I get it to say "Frank"?

"Frank can't turn it on."

"Frank can't pick that up."

Etc.

Thanks!
Vespin

The Pixie
20 Sept 2015, 10:46
Quest uses templates to handle default responses, allowing it to be translated into other languages - or into third person in your case. There is a section on templates here:

http://docs.textadventures.co.uk/quest/guides/

The general strategy is to display library elements, go to the advanced section, and select the templates (and dynamic templates) you want to replace; copy them into your game (Quest has a button top right to do that for you, as long as you are using the offline editor), then you can modify them how you like.

Kind of a brief overview, hope that is sufficient!

Vespin
20 Sept 2015, 18:19
Hmm... I'll take look at this, thanks! Frankly, I'm surprised I've not seen an easier way to do this in the handful of text adventure creators I've tried. It's the first thing I want to be able to do, yet it apparently I'm in some sort of extreme minority.

The Pixie
21 Sept 2015, 10:56
Actually a better way would be to look at this library:
viewtopic.php?f=18&t=5341

Edit it for "Frank", and away you go.

Vespin
24 Sept 2015, 22:41
Thanks!

Father thyme
29 Sept 2015, 11:51
I tried to write a game 'The Tree' in the first person. I have very limited code knowledge. I found myself dispensing with the default replies. And writing my own as scripts. (I can't pick that up , I pick it up)
"You Can't go there " I found more difficult, so I left it as it was. I don't think it turned out too badly as I attempted to write it as an very uneducated character. (Difficult with a spell checker correcting deliberate mistakes.)
Anyway it would be handy to have first, second and third person options available.