You tube handling
insidethecircle
06 Sept 2015, 13:05Hello all
Just a quick question
What I'm just trying to iron out (in my head at least) is the handling of quests ability to handle video from either youtube or Vimeo.
Here is an animation that I made recently - I thought it would look cool as a way of illustrating each 'room'
https://www.facebook.com/nick.hudson.16 ... 2865792315
The two main aspects which are of concern to me is A)does a video hold on the final finished frame? B) is there a way to keep these videos 'secret/private ' so players cant just wander through a YouTube account seeing all the artwork.
Thank you for you time
Just a quick question
What I'm just trying to iron out (in my head at least) is the handling of quests ability to handle video from either youtube or Vimeo.
Here is an animation that I made recently - I thought it would look cool as a way of illustrating each 'room'
https://www.facebook.com/nick.hudson.16 ... 2865792315
The two main aspects which are of concern to me is A)does a video hold on the final finished frame? B) is there a way to keep these videos 'secret/private ' so players cant just wander through a YouTube account seeing all the artwork.
Thank you for you time

Father thyme
08 Sept 2015, 13:11Not answering your question but posing another. It would be handy if as well as YouTube and Vimeo you could put in your own video during the game.
insidethecircle
11 Sept 2015, 12:20Ok
I've looked around and have figured out that animated GIFs are a way forward - allowing relatively small files to be loaded while allowing greater control of their handling (avoiding the you tube suggested videos that appears at the end of a video / killing the mood)
I've looked around and have figured out that animated GIFs are a way forward - allowing relatively small files to be loaded while allowing greater control of their handling (avoiding the you tube suggested videos that appears at the end of a video / killing the mood)