Remove room description

Lennart
27 May 2015, 18:19
I know that this topic was here a time ago, but I still don't understand it.

I want to start my first room with a picture. Then some text about the room and after that some objects which you can look at or even taken.
I've tried everything, but first I got the text from Quest 'You are in a room". The second line is about the objects you can take. Then I see my picture and after that my own room description.

So this is what I want:

My picture
My own text (without you are in a room)
My objects. (you can see a key or you can see a newspaper, whatever)

Thanks for your help!

XanMag
27 May 2015, 20:27
You want ONLY the first room set up in this format? If so, do you only want this format at the beginning of the game?

If both answers are yes... here is my work around - you'll probably get a better answer from a coder, but here it goes.

I made a test game and added a 'Living Room'. Then I went to: scripts --> Before entering the room for the first time --> added 'show picture', added 'wait for key press' (optional), added a 'print message' and room description. I also added objects.
In the room tab of my 'Living Room' I chose 'run script' in the room description box and I added a 'first time' script where I left the first time script as a blank 'print message' script and filled in the 'otherwise' with my room description.

Now... don't laugh. This is where my brain takes a totally different turn than 99% of the 'Questers' in this forum. Hell, it probably already has...

In the room setup, I clicked in the 'Alias' box and simply hit the space bar once. When I play the game, I get Picture, 'continue' (on key press), and my first room description, and a list of items in the room. The only problem is that there will be a period where your alias room name is on game play. I'm sure there is a way to turn that period the same color as the background to make it invisible or remove it all together but I could not get rid of it.

Copy that room and change the stuff above to seem like a normal room. Now, I make a ONE WAY exit out of my starter room (or probably better yet... use a move player to room script upon exiting) in any direction you want to be able to leave the room. In the rooms that I can exit to, I make a two way exit into my copied (non-start) room. The player can leave the first room, but when they re-enter it again, it appears that the player has moved back into the starter room. If you have takeable objects in that first room, that will throw another problem into the mix (if you choose this method, I can give you some non-conventional ways to make it work).

Anyway... that is how I, the King of Befuddlement, would make this work.

Happy gaming!

XanMag

Lennart
02 Jun 2015, 18:27
I still can't figure it out. But thanks anyway. I posted a new topic with a screenshot.

HegemonKhan
02 Jun 2015, 19:15
Lennart wrote:I can't figure out how to remove the automatic room description in the first line. Then my text which give information about the room.
After this, I want my objects (you can see a key here)


'game' Game Object -> 'Room Descriptions' Tab -> Room description layout -> (see below)

Room name: [0] // this will hide (not show~display) it, which is what you say you want, so change it from 1 to 0.

Objects list: [2] or [3] // depending on what you want, 2 to make it shown second to last~bottom, or 3 to make it shown last~bottom.

Exits list: [0] or [2] or [3] // depending on what you want, 0 to not have~show it or 3 for it to be shown last~bottom, 2 if you want it to be shown before~above te Objects list, or leave it at 3 so it will be shown last~bottom.

Description: [1] // this will make it be the first~top thing shown, so change it from 4 to 1.

Lennart wrote:I want my picture first


now, we need to cause the picture to show up first~above the entire 'room description' text, via:

'game' Game Object -> 'Features' Tab -> 'picture frame: ...' -> check in its check box

and I think that'll do it... if I am understanding these options~settings..., lol.