Working Together?

GameBoy
06 Oct 2004, 19:11
I know there are a few people on this forum (including myself) who are unexperienced users of ASL. Perhaps is 4 or 5 of us teamed up to help work on a game we might come up with something really good. I don't have alot of time to spend on a Quest game, and i'd really like to get one out, so perhaps there may be a few people out there willing to help work on a game together. I'd sure be one of those people to help.

007bond
06 Oct 2004, 21:37
Yeah, I'd like to help. If it means making a really long and good game, I'm in.

GameBoy
06 Oct 2004, 22:53
007bond wrote:Yeah, I'd like to help. If it means making a really long and good game, I'm in.


Only if you admit to being CodingMasters

007bond
07 Oct 2004, 06:55
I told you, I'm not posting in relation to the myth of me being codingmasters.

GameBoy
07 Oct 2004, 13:03
007bond wrote:I told you, I'm not posting in relation to the myth of me being codingmasters.


it's not a myth. you have same IP, same email, same website, same name, and you told alex it was you. I wouldn't want you helping because you're a liar.

davidw
07 Oct 2004, 17:26
Sad to see a potentially interesting thread devolving into another round of "you are Codingmasters/no I'm not!"

007Bond, why don't you just accept that everyone in the whole wide world thinks you're a liar and leave it at that?

Farvardin
07 Oct 2004, 19:43
I'd be very interested in seeing a team with Davidw, Ste, Codingmaster and 007bond working all together...

davidw
07 Oct 2004, 19:48
You think the three of us could come up with something worthwhile then? 8)

GameBoy
08 Oct 2004, 03:41
davidw wrote:You think the three of us could come up with something worthwhile then? 8)


i think David and i would work well together as a team. I know i could trust him, but i don't believe it would work well with 007/CM because of his lies towards the community.

steve the gaming guy
08 Oct 2004, 15:02
What type of game are you thinking of making: Mystery, comedy, straight down-and-dirty adventure? :?:

And how exactly do more than one person create a game on here; wouldn't that be confusing?

steve the gaming guy :shock: 8)

I think Im Dead
08 Oct 2004, 16:59
here's some more off topic bullshit

davidw
08 Oct 2004, 17:16
It might not be a bad idea if it worked but I'd be very surprised if it went anywhere.

steve the gaming guy
08 Oct 2004, 17:42
I think Im Dead wrote:here's some more off topic s***


What are you talking about? I hope you're not directing that at my question fully in relation to this thread?

It might not be a bad idea if it worked but I'd be very surprised if it went anywhere.



Davidw, I agree. I wouldn't even know how that would work.

steve the gaming guy :P

paul_one
08 Oct 2004, 19:12
No steve - it's not at you...

I also don't see why Ste turned it into another slanging match... I just accept the fact 007's a child and work around it.

Steve - more that one person working on a game is fine as long as you work on different area's... Say on works on a battling system and another works on the rooms. A main guy writes out a storyline, another scrpts certain events... etc...

Cryophile
08 Oct 2004, 19:14
That is feasible if you have a close-knit group. But as soon as you gather random people in (like users on these forums) there may be problems. One coder may want to do something differently than another and such. You'd have to lay out guidelines first.

steve the gaming guy
08 Oct 2004, 19:26
Ok cool.

I see both your points. Different people working on different parts. And Slayer's point about not being a close-knit group working on it.

steve the gaming guy 8)

paul_one
08 Oct 2004, 19:29
Yeah - that is true... Most of the time one person works on one library, giving out procedure's/functions and how to use them, then others use that. The trick is not coming up with similar variables/object/rooms/whatever (easy enough if you start off with something like "SLAY*name*" or "CW*name*" or "ITID*name*"... Which is generaly what I do most of the time.).

But the methods shouldn't really come into it much as you don't have two people working on the same area.
With quest it's a bit harder as the rooms and scripts are highly integrated.

Cryophile
08 Oct 2004, 19:32
I was thinking more along the lines of code that aren't as relevant rather than the same. That happens occasionally with large games. One coder will write something and the others decide to change or delete it.

GameBoy
08 Oct 2004, 22:43
it would be quite easy to do this. While each coder is working on certain areas of code, we could have a main file in which one person keeps, and adds all the code that people have done at the end of the day.

007bond
08 Oct 2004, 22:47
Just wondering: Ste, did you plan on making this a nultiplayer game or just keep it at a singleplayer level?

Also, you might want to include Al, because he might be able to write another library that would help in the game.

Of course, I don't expect you to take my advice, but it's there if you want it

GameBoy
09 Oct 2004, 14:10
007bond wrote:Just wondering: Ste, did you plan on making this a nultiplayer game or just keep it at a singleplayer level?

Also, you might want to include Al, because he might be able to write another library that would help in the game.

Of course, I don't expect you to take my advice, but it's there if you want it


Making a multiplayer game would be pointless. I'm not paying god knows how many pounds for a server for a text-based IF game when i can simply download one for free.

I think Im Dead
09 Oct 2004, 17:43
I have a server if this was done in ASL.

007bond
10 Oct 2004, 09:39
there you go Ste.

GameBoy
11 Oct 2004, 19:12
well if anybody wants to start on a project, i'll help out. get about 5 people and it should be pretty cool.