Saved Room Properties Bug?
I think Im Dead
03 Oct 2004, 01:28Alright here's another bug, don't know if it is limited to my build of Questnet 3.52 pro or if it exists in all current builds but here goes.
When rooms are created on the fly in the game, wether from CREATE ROOM syntax or CLONE syntax, if you then assign properties(with or without values) , once the server is saved and restored from the save, the created room will have no properties or values.
This seems like a large bug, not sure if it's only me or what.
A quick response would be appreciated.
Here's some examples...
A generic room created through code, then given properties by a type(though they can be assigned with the PROPERTY syntax to the same result).
Before Saving...
click for image
After Loading...
click for image
Edit: Linked images.
When rooms are created on the fly in the game, wether from CREATE ROOM syntax or CLONE syntax, if you then assign properties(with or without values) , once the server is saved and restored from the save, the created room will have no properties or values.
This seems like a large bug, not sure if it's only me or what.
A quick response would be appreciated.
Here's some examples...
A generic room created through code, then given properties by a type(though they can be assigned with the PROPERTY syntax to the same result).
command <test> {
create room <$name(%userid%)$>
type <$name(%userid%)$; User>
msg <Done.|n>
}
Before Saving...
click for image
After Loading...
click for image
Edit: Linked images.
I think Im Dead
30 Nov 2004, 08:51Bumpitty Bump Bump!
This problem still exists in the current build of Questnet, just though it should be brought to your attention Alex.
This problem still exists in the current build of Questnet, just though it should be brought to your attention Alex.
Alex
30 Nov 2004, 23:31Thanks, I'll take a look into it...
ac19189
02 Dec 2004, 15:05God I love looking at your screens I sit there and move left to right and down and up trying to find the one I missed. 
I think Im Dead
02 Dec 2004, 17:52Eh, I'm not sure what that means so I linked to the images instead of full size, didn't seem that big though.