How The Hell Does The Map Work
Luigi Jr
18 Sept 2021, 19:48How The Hell Does The Map Work

R2T1
19 Sept 2021, 03:10Using expletives won't engender much help usually.
However, to what map are you referring?
Is it in a game you are making, or a game you are playing? If playing, what is the name of the game?
The Pixie
19 Sept 2021, 08:28If a game you are making, have you read the cods?
http://docs.textadventures.co.uk/quest/showing_a_map.html
mrangel
19 Sept 2021, 08:34If a game you are making, have you read the cods?
The Pixie
21 Sept 2021, 06:46As in "Cod knows how this works!"

iantommo
25 Sept 2021, 22:00Assuming you are making a game : I have discovered that the map system does indeed have silly problems. If you have up and down to different layers in the map, if any location clashes, it messes up the whole logic of the map.
e.g. "on a Path"(go North) to "beside a Tree",(climb up) to "In the branches of a Tree": this all works fine, but...
If you also have : "on a path" go (down) to "in a stream", then (north)to "under a bridge", then (up) to "On a bridge", in your map it may be a mile distance, but in Quest the next location is the next box! Here lies the problem that has to be addressed or the map gets confused in game and goes weird and confused.
So making the map of your game planned well ahead of imputing all the objects, characters and commands is essential fist stage to get right or at least leave plenty of spaces for new locations.