more questions from a noob!

Billie
27 Nov 2014, 01:23
Hey I have a few questions....

first question:

I got a library from a very helpful member on here for dialog between the player and npc's it's attached... I found out how to add the library but i don't know how to use it. I want the npc to talk to the player and then the player can pick from a list of responses and the npc will reply differently for each selection. anybody have any clues?

second question:

Is quest written in basic? I want to know which coding language i should try to learn first so i can work more in depth with quest

Thirdly:

does anyone have any cool gamebook tricks? I think it's so cool they give you the option to make them but it seems like even though it's easier to figure out than the text adventure option it's a little limiting as to what can be done with it

OurJud
27 Nov 2014, 01:56
Sorry, Billie, I'm still trying to get to grips with the ConvLib myself and asked a similar question to your own earlier this evening: viewtopic.php?f=10&t=4817

I also asked about Quest's programming language, but have forgotten the answer and even what thread I asked it in :oops:

I started with GB mode because the TA one was just too daunting. However, I felt very restrained using it and decided to take on the TA mode. It's tough to get your head around, but allows me to make the Text Adventures games I used to play as a teenager.

GB games can be very good, if you know what you're doing, but I just couldn't make the games I wanted with it.

HegemonKhan
27 Nov 2014, 07:48
I think I was the one who answered you OurJud about quest's language, laughs.

Quest's language is its own, but it's very similar in syntax~format~structure as 'XML (eXtensible Markup Language)'

if interested, download this:

http://notepad-plus-plus.org/

and once you got it installed and opened up, at the top, in the bar, under 'language', choose, 'xml', and then enjoy reading, writing, and troubleshooting quest's code, with so much greater ease, hehe.

The Pixie
27 Nov 2014, 08:08
With regards to ConvLib, look at the thread OurJud linked to. If you have specific questions, ask on that thread, and it will keep them all together for anyone else trying to work it out.

Quest uses three languages, including XML (and it is proper XML). If you click on tools - Code view you will see the XML. It also uses Javascript, but unless you want to do fancy stuff with the interface, you can ignore that.

The important one is the one used in scripts (click on the Code view icon, seventh along, for a script), and that is unique to Quest. It is kind of similar to C++/Java and many of the built-in functions come from Visual BASIC.