Making pathways open without having to use a special command.
artisticGrendel
26 Nov 2014, 23:07Okay, I'm just barely getting started, so maybe I shouldn't even be trying something that's not in the tutorials, but I want to restrict the player from leaving an area until they have killed an enemy. I know how to make a locked exit and I know how to prevent it from even being seen, but how do I make it so that when the enemy is destroyed, the pathway opens. Also, how do I give the player the ability to fight? Is it just a long series of possible verbs or is there a way to take the battle away from the main room into a pokemon-style separate arena in word form? Thanks for any and all help you can give me 

Marzipan
27 Nov 2014, 00:33Ooh, ooh! I know this one! Well the first part anyway.
Go to the locked exit and give it a name, then go to whatever you have set up to trigger the 'monster dying' scene. If you look in the 'objects' section of the scripts you can add one that unlocks the exit.
(Hope this helps, I'm typing on my kindle so can't go in too much detail)
Go to the locked exit and give it a name, then go to whatever you have set up to trigger the 'monster dying' scene. If you look in the 'objects' section of the scripts you can add one that unlocks the exit.
(Hope this helps, I'm typing on my kindle so can't go in too much detail)
Silver
27 Nov 2014, 00:52also you can use a script to make an exit visible/invisible.
http://docs.textadventures.co.uk/quest/ ... ripts.html
http://docs.textadventures.co.uk/quest/ ... ripts.html
HegemonKhan
27 Nov 2014, 07:57here's some links:
http://docs.textadventures.co.uk/quest/
http://docs.textadventures.co.uk/quest/tutorial/
http://docs.textadventures.co.uk/quest/guides/ (do note that you can scroll down for even more guides too)
http://docs.textadventures.co.uk/quest/ ... gexit.html
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Combat can be extremely simple or one of the most complex code structures in your game. Combat can use numbers (damage~attributes) or words (choices), there's really no limit at all, only your own ability to code or to create in the GUI~Editor, hehe.
http://docs.textadventures.co.uk/quest/
http://docs.textadventures.co.uk/quest/tutorial/
http://docs.textadventures.co.uk/quest/guides/ (do note that you can scroll down for even more guides too)
http://docs.textadventures.co.uk/quest/ ... gexit.html
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Combat can be extremely simple or one of the most complex code structures in your game. Combat can use numbers (damage~attributes) or words (choices), there's really no limit at all, only your own ability to code or to create in the GUI~Editor, hehe.