changing the underline links to bold text
chrisw70
22 Nov 2014, 19:26Does anyone know if there's a way to change the default underline links to appear in bold instead; in a way that could be set up once when the game starts?

jaynabonne
22 Nov 2014, 20:19Add this function into your game:
This replaces the built-in GetCurrentLinkTextFormat, to add in an additional "font-weight:bold" CSS style for links.
<function name="GetCurrentLinkTextFormat" type="string">
return (GetCurrentTextFormat(GetLinkTextColour()) + "font-weight:bold;")
</function>
This replaces the built-in GetCurrentLinkTextFormat, to add in an additional "font-weight:bold" CSS style for links.
george
22 Nov 2014, 20:23Jay, where are you finding these functions? I didn't see them in the function list on the docs site.
chrisw70
22 Nov 2014, 20:57Thanks again, Jay!
chrisw70
22 Nov 2014, 21:14Is there a certain place to put it in the code, it's making the listed exits in bold/underline...but it's not working on game objects I create, which still show up as in default.
<asl version="550">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<game name="Prototype Demo">
<inherit name="theme_novella" />
<gameid>c59f435c-2bb0-464c-9d22-936608a5392e</gameid>
<version>1.0</version>
<firstpublished>2014</firstpublished>
<showpanes type="boolean">false</showpanes>
<attr name="feature_pictureframe" type="boolean">false</attr>
<attr name="autodescription_youcansee" type="int">0</attr>
<attr name="autodescription_youcango" type="int">0</attr>
<attr name="autodescription_youarein_useprefix" type="boolean">false</attr>
<showtitle type="boolean">false</showtitle>
<setcustomwidth />
<customwidth type="int">720</customwidth>
<setbackgroundopacity />
<backgroundimage type="string"></backgroundimage>
<showlocation type="boolean">false</showlocation>
<setcustompadding type="boolean">false</setcustompadding>
<showborder type="boolean">false</showborder>
<defaultlinkforeground>Black</defaultlinkforeground>
<echocommand type="boolean">false</echocommand>
<command_newline />
<gridmap type="boolean">false</gridmap>
<defaultforeground>Black</defaultforeground>
<menufont>Georgia, serif</menufont>
<menubackground>Black</menubackground>
<menuforeground>White</menuforeground>
<underlinehyperlinks />
</game>
<object name="Graveyard">
<inherit name="editor_room" />
<usedefaultprefix type="boolean">false</usedefaultprefix>
<description>An old {object:tombstone} is hidden behind a bunch of dry grass.</description>
<beforeenter type="script">
ClearScreen
picture ("room_01.gif")
</beforeenter>
<exit alias="down" to="Crypt">
<inherit name="downdirection" />
</exit>
<object name="tombstone">
<inherit name="editor_object" />
</object>
</object>
<object name="Crypt">
<inherit name="editor_room" />
<usedefaultprefix type="boolean">false</usedefaultprefix>
<description>You're standing in the dusty vault of the Drake families hoary crypt. A stone {object:sarcophagus} dominates the center of th floor, and a stairway leading {command:up} returns to the surface...</description>
<beforeenter type="script">
ClearScreen
picture ("room_default.jpg")
</beforeenter>
<exit alias="up" to="Graveyard">
<inherit name="updirection" />
</exit>
<object name="sarcophagus">
<inherit name="editor_object" />
<useindividualverblist />
<examinethestrangesigils type="string"></examinethestrangesigils>
<attempttoopenthelid type="string"></attempttoopenthelid>
<usedefaultprefix />
</object>
</object>
<verb>
<property>whatisawhatsit</property>
<pattern>whats a whatsit</pattern>
<defaultexpression>"You can't what is a whatsit " + object.article + "."</defaultexpression>
</verb>
<verb>
<property>examinethestrangesigils</property>
<pattern>examine the strange sigils</pattern>
<defaultexpression>"You can't examine the strange sigils " + object.article + "."</defaultexpression>
</verb>
<verb>
<property>attempttoopenthelid</property>
<pattern>attempt to open the lid</pattern>
<defaultexpression>"You can't attempt to open the lid " + object.article + "."</defaultexpression>
</verb>
<function name="GetCurrentLinkTextFormat" type="string">
return (GetCurrentTextFormat(GetLinkTextColour()) + "font-weight:bold;")
</function>
</asl>

jaynabonne
22 Nov 2014, 21:49george, I do searches through the core source to see how it all works... 


jaynabonne
22 Nov 2014, 21:55Unfortunately, objects don't use the same code. Add this function override as well to your game:
(I hate having to replace a large function like this for a single line change, but what can you do?)
<function name="ProcessTextCommand_Object" type="string" parameters="section, data">
<![CDATA[
objectname = Mid(section, 8)
text = ""
colon = Instr(objectname, ":")
if (colon > 0) {
text = Mid(objectname, colon + 1)
objectname = Left(objectname, colon - 1)
}
object = GetObject(objectname)
if (object = null) {
return ("{" + ProcessTextSection(section, data) + "}")
}
else {
if (LengthOf(text) = 0) {
text = SafeXML(GetDisplayAlias(object))
}
if (game.enablehyperlinks) {
linkid = ProcessTextCommand_GetNextLinkId()
colour = ""
if (HasString(object, "linkcolour") and GetUIOption("UseGameColours") = "true") {
colour = object.linkcolour
}
else {
colour = GetLinkTextColour()
}
style = GetCurrentTextFormat(colour) + "font-weight:bold;"
return ("<a id=\"" + linkid + "\" style=\"" + style + "\" class=\"cmdlink elementmenu\" data-elementid=\"" + object.name + "\">" + text + "</a>")
}
else {
return (text)
}
}
]]>
</function>
(I hate having to replace a large function like this for a single line change, but what can you do?)
chrisw70
22 Nov 2014, 22:57Thanks again for this, it's all really aesthetics, but for me personally having objects in bold is easier on the eyes and I think they stand out more from the text and look less like a wiki web-link.

jaynabonne
22 Nov 2014, 23:10No problem. I'm up for aesthetics myself. The details do make a difference. 
