Alex its about QDK

springo
12 Sept 2004, 14:01
Why does it let me use it even if the trial has run out? all it does is loade for 7 secs instead of 3 and prompt you after certain things have been done

davidw
12 Sept 2004, 16:11
Does it still let you save games?

Alex
12 Sept 2004, 16:31
There is a "grace period" after the end of the trial where you will still be able to use QDK, but you will need to upgrade to Quest Pro in order to continue using it.

Anonymous
12 Sept 2004, 20:36
springo wrote:Why does it let me use it even if the trial has run out? all it does is loade for 7 secs instead of 3 and prompt you after certain things have been done


I'll refrain from calling you a name. If someone gave you a bag of money and said there was $10000 in it and then you found there was really $20000, would you go asking them why? :roll: :roll: :roll: :roll:

007bond
13 Sept 2004, 07:37
No, of course not. That's why you don't mention something like that.
I've been using QDK for over a year now and the only real thing different about it is that the splash screen takes longer to get through

paul_one
18 Sept 2004, 07:32
Sorry if this is an old topic, but I was just thinking how funny it would be if the spash screen was proportionate to the amount of time you had it on your PC... So after a year it would take like 2 hours to load while after 1 day it would take only 1 second, or something like that....

007bond
18 Sept 2004, 07:48
If that was the case I'm sure a lot more people would either be forced into learning how to hand-code, or buy the full version of QDK.

davidw
18 Sept 2004, 07:53
Considering how few Quest games get released, it's more likely people just move to another system when the trial period expires.

007bond
18 Sept 2004, 07:57
I guess you're right. Quest defenitely needs more publicity.
I found Quest through an Australian magazine called PC User. Don't know if you know this Alex, but about 1 1/2 years ago, Quest was featured in an article in the PC User mag. If you could arrange more things like that it would be great

Alex
18 Sept 2004, 10:51
I wasn't aware of that. Do you still have the article? And do you have a scanner?

davidw
18 Sept 2004, 17:12
Of course, what Quest really needs a free version.

007bond
18 Sept 2004, 20:51
I do. I could put a copy of the article up here within 2 days.
Unfortunately, the article was written when Quest was still in 3.12, but that doesn't really matter.

Farvardin
18 Sept 2004, 23:19

Of course, what Quest really needs a free version.



the player is free, the manual is free, so you can code in ASL and make your game and replay them for free.
The QDK is rather cheap, so I don't think Quest needs to be totally free.

Are you working for free ?

davidw
19 Sept 2004, 09:57
Of course not. But there are free systems out there - Tads, Inform, Hugo, Adrift (V3.9 is free) - so not allowing for a free version of Quest isn't helping it much. If you're into coding, Quest does pretty much the same thing as Tads, Inform and Hugo - but for a price. If you're into using the GUI, Quest does pretty much the same thing as Adrift - but for a price.

Given all the alternatives out there, why would people pay to use something that they can get elsewhere for free?

I think Im Dead
19 Sept 2004, 15:25
Only QDK is charged for, and QCompile I think comes with that purchase. You can freely download Quest and code games for it all you want, you just can't encrypt the code, or use the QDK software(without being politely reminded you should register), or make a custom exe without paying something.

Farvardin
19 Sept 2004, 19:50
 If you're into coding, Quest does pretty much the same thing as Tads, Inform and Hugo - but for a price


no, it's just for free as well : only qdk and the compiler for encrypting games are not free.

There is no IDE for Tads, Inform or Hugo as developped as the one for Quest, so if you remove the QDK from Quest, you have also for free a player and a system for writing games, it's just more simple and quick to use according to some people, less powerful to some others, but what is important is everyone can find its more suitable system for creating games.
So I find Quest and Asl competitive in comparison to other systems.

007bond
02 Oct 2004, 04:13
Sorry about the wait, but I had trouble finding the magazine that had the article, then my monthly internet usage ran out (500 MB is too small), and then I had a party yesterday and wasn't allowd to use the only machine that had internet access (this one). I'll hopefully post it today (or tomorrow)

Elexxorine
28 Oct 2004, 14:45
strange it isnt here.......

EagleWing
28 Oct 2004, 21:17
Farvardin said

There is no IDE for Tads, Inform or Hugo as developped as the one for Quest, so if you remove the QDK from Quest, you have also for free a player and a system for writing games, it's just more simple and quick to use according to some people, less powerful to some others, but what is important is everyone can find its more suitable system for creating games.



He is absolutely right about TADS. At the moment I'm recoding my game in TADS 2 and, while it has a debugger/compiler, it has nothing to rival QDK. All my coding has to be done using textpad or similar. The only financial advantage is that you can compile to a exe file or even to an installer for free. But Quest is hardly a bank-breaker is it? "A labourer is worthy of his hire" applies to Alex as well as any other worker. I don't work for nothing, why should Alex?

Frank