Timers
GameBoy
01 Sept 2004, 05:57I've set some timers into my game, but it seems that the script only runs once, and not every time the interval reaches 0.
The timers work together, and once food has been eaten:
That sends the main food/thirst timer back off again. I need it to take off 5 each time the timer hits 0 on food_two/thirst_two.
Once the HP reaches the 0 or less, the player will die.
define timer <food>
interval <20>
action {
msg <|bYou begin to feel hungry.|xb>
timeron <food_two>
timeroff <food>
}
enabled
end define
define timer <thirst>
interval <20>
action {
msg <|bYou begin to look parched.|xb>
timeron <thirst_two>
timeroff <thirst>
}
enabled
end define
define timer <food_two>
interval <10>
action {
set numeric <hp; -5>
msg <|bYou feel hungry.|xb>
}
disabled
end define
define timer <thirst_two>
interval <10>
action {
set numeric <hp; -5>
msg <|bYou feel thirsty.|xb>
}
disabled
end defineThe timers work together, and once food has been eaten:
define room <Items>
define object <water>
alias <Water>
take
use {
msg <|bYou drink the water.|xb>
timeroff <thirst_two>
timeron <thirst>
}
end define
define object <Apple>
take
use {
msg <|bYou bite into the apple.|xb>
timeroff <food_two>
timeron <food>
}
end define
end defineThat sends the main food/thirst timer back off again. I need it to take off 5 each time the timer hits 0 on food_two/thirst_two.
Once the HP reaches the 0 or less, the player will die.
GameBoy
01 Sept 2004, 06:01FIXED
Instead of trying to minus the value each time, i simply used to decrement tag instead, like so:
Instead of trying to minus the value each time, i simply used to decrement tag instead, like so:
dec <hp; 5>Alex
01 Sept 2004, 11:52Yes, the problem was this syntax is incorrect:
should be
set numeric <hp; -5>
should be
set numeric <hp; %hp%-5>
GameBoy
01 Sept 2004, 14:14ahh yes now i remember!
lol, thanks alex