Quick Time Events?

Is there a way to have quick-time events in a 'Gamebook'?

what are quick time events?

ok I googled it.

you could set up time specific scenes using timers, although action generally isn't well suited to interactive fiction imo.

An interesting view on this is covered in this article:

http://www.reocities.com/aetus_kane/writing/cam.html

The entire .pdf containing this article as the first chapter is worth a read:

<alert! Pdf download warning!!!1!>

http://mirrors.ibiblio.org/interactive- ... ryBook.pdf