An Easy way to differentiate between people and objects?
mmx3
08 Jun 2014, 22:49I am making a game with a great deal of objects and other characters, unfortunately the characters are getting lost in the mix a bit. So are there easy ways to make characters stand out from normal objects.
I was thinking two possible options:
1) making character names bold so they stand out in the pain. I tried this by using <b></b> tags. The names are bold in the objects pane, but then when i perform an action with the character the tags show up (eg. "You talked to <b>John</b>. So its not the ideal solution
2) Creating a two panes, one for people and one for objects. I think this will be really complicated so not sure if its for the best
Thanks for any help people can give
MMX3
I was thinking two possible options:
1) making character names bold so they stand out in the pain. I tried this by using <b></b> tags. The names are bold in the objects pane, but then when i perform an action with the character the tags show up (eg. "You talked to <b>John</b>. So its not the ideal solution
2) Creating a two panes, one for people and one for objects. I think this will be really complicated so not sure if its for the best
Thanks for any help people can give
MMX3

jaynabonne
09 Jun 2014, 17:56Could you clarify what you mean by "getting lost in the mix a bit"? The reason I'm asking is I'm not sure where you're seeing the problem, as your two solutions address different areas of the user interface.
If you're using hyperlinks for objects, you could set the character hyperlinks to be a different color from other objects. That would make them appear differently in the standard text window at least.
If you did want two panes, there was some code I worked on for someone a number of months back that created a second object pane. That could be modified for this use.
If you're using hyperlinks for objects, you could set the character hyperlinks to be a different color from other objects. That would make them appear differently in the standard text window at least.
If you did want two panes, there was some code I worked on for someone a number of months back that created a second object pane. That could be modified for this use.
mmx3
01 Jul 2014, 23:00By "in the mix" i just meant that I have a few points where there are lots of objects and people in the same area and the people dont stand out in the object pane.
Both of the options were talking about the pane itself not hyperlinks (i dont have them activated), I was originally just having the names of the people in bold in the object pane itself, but it was causing other problems.
Ideally I would go with the second option, having a separate pane with just people in it, but i know it is likely the more difficult of the two
Both of the options were talking about the pane itself not hyperlinks (i dont have them activated), I was originally just having the names of the people in bold in the object pane itself, but it was causing other problems.
Ideally I would go with the second option, having a separate pane with just people in it, but i know it is likely the more difficult of the two
HegemonKhan
01 Jul 2014, 23:19there's been a few threads~posts in this forum (and~or its 'libraries and codes' board section) about making other~more panes, but you got to find them.
some other options:
1. put them into 'storage folder' objects:
places and object:
-> 'characters' (storage object)
->-> person1 (object)
->-> person2 (object)
-> 'objects' (storage object)
->-> gold coins (ojbect)
->-> food (object)
2. simply display their aliases like this:
shadow stalker (character)
shadow taker (object ~ sword)
3. I'm sure you could code in a way to switch between seeing only objects or characters at your own command during game play, too
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if you don't know how to code for either of these, let me know.
some other options:
1. put them into 'storage folder' objects:
places and object:
-> 'characters' (storage object)
->-> person1 (object)
->-> person2 (object)
-> 'objects' (storage object)
->-> gold coins (ojbect)
->-> food (object)
2. simply display their aliases like this:
shadow stalker (character)
shadow taker (object ~ sword)
3. I'm sure you could code in a way to switch between seeing only objects or characters at your own command during game play, too

-----
if you don't know how to code for either of these, let me know.