Stand-Alone Usage
Outcast_DIGITAL
03 May 2014, 07:07I'm in the middle of making my first game, and I plan to distribute it in 3 ways:
1. Upload it to the textadventures.co.uk
2. Upload it to my company's website (I'm apart of a new indie company)
3. And make a stand-Alone exe available for download.
I know that version 4.1 had a packager that allowed you to make stand-alone launchers.
So, here is my question, how do I go about making the .quest file into a Stand-Alone exe file or an executable jar file? I know it once was possible and I know the creators of the quest engine are focus on online play, but I NEED this to be a reality. I have my reasons for this but here are the basic reasons for this:
1. For physical copy distribution (like handing a disk with the game on it to a friend)
2. Available to download off my website for those who want to play it anytime, anywhere.
3. To allow other distributors to distribute my game (such as Steam or Origin [although those examples are unlikely])
1. Upload it to the textadventures.co.uk
2. Upload it to my company's website (I'm apart of a new indie company)
3. And make a stand-Alone exe available for download.
I know that version 4.1 had a packager that allowed you to make stand-alone launchers.
So, here is my question, how do I go about making the .quest file into a Stand-Alone exe file or an executable jar file? I know it once was possible and I know the creators of the quest engine are focus on online play, but I NEED this to be a reality. I have my reasons for this but here are the basic reasons for this:
1. For physical copy distribution (like handing a disk with the game on it to a friend)
2. Available to download off my website for those who want to play it anytime, anywhere.
3. To allow other distributors to distribute my game (such as Steam or Origin [although those examples are unlikely])

Pertex
03 May 2014, 07:50Sorry, this is not and will not be possible
Outcast_DIGITAL
03 May 2014, 08:00Pertex wrote:Sorry, this is not and will not be possible
That's disappointing, but I believe anything is possible, I'll figure out a way, I'm both determined and stubborn!
Outcast_DIGITAL
03 May 2014, 21:53Also, once I figure out how to do this, I shall post it here for all to see!

jaynabonne
03 May 2014, 22:03A possible approach: there is a Quest-to-JavaScript converter (possibly referred to here: viewtopic.php?f=15&t=3816&p=25529&hilit=questjs#p25529). You could convert the Quest game to JS/HTML and then package it into an executable using WebKit (e.g. https://github.com/rogerwang/node-webki ... -your-apps).
I believe there are some who had interest in this in the past, but I don't know if anyone has actually done it.
I believe there are some who had interest in this in the past, but I don't know if anyone has actually done it.
Outcast_DIGITAL
04 May 2014, 00:14jaynabonne wrote:A possible approach: there is a Quest-to-JavaScript converter (possibly referred to here: viewtopic.php?f=15&t=3816&p=25529&hilit=questjs#p25529). You could convert the Quest game to JS/HTML and then package it into an executable using WebKit (e.g. https://github.com/rogerwang/node-webki ... -your-apps).
I believe there are some who had interest in this in the past, but I don't know if anyone has actually done it.
Well thank you very much, I really appreciate it! I'll give it a try!