ask/tell in web-version
Gunni
23 Feb 2014, 15:21Hi there! Brettbixler already posted a similar question some time ago, but nobody answered, so I'll try again:
In the web-version, in the ask/tell-section, there seems to be a problem with the if-script. Every time I try to type in an "if"-premise in the "ask"-section, the data gets erased as soon as I hit save or enter the game. Anybody out there who knows how to get around this?
Also, as Brettbixler noted, in the "print-message-box" in the "ask"-section, the only way to make the text stay, is if you type it in directly in the code view-box. Not that big of a deal, just puzzling.
Are there any mac-users out there who knows a reliable (and preferably free) way to get to use the desk-top version of Quest on their mac?
Thanks, and thank you so much to the developers for this incredibly cool platform!
Christian.
In the web-version, in the ask/tell-section, there seems to be a problem with the if-script. Every time I try to type in an "if"-premise in the "ask"-section, the data gets erased as soon as I hit save or enter the game. Anybody out there who knows how to get around this?
Also, as Brettbixler noted, in the "print-message-box" in the "ask"-section, the only way to make the text stay, is if you type it in directly in the code view-box. Not that big of a deal, just puzzling.
Are there any mac-users out there who knows a reliable (and preferably free) way to get to use the desk-top version of Quest on their mac?
Thanks, and thank you so much to the developers for this incredibly cool platform!
Christian.

Pertex
23 Feb 2014, 17:35Could you post a screenshot of this if statement before Quest erases the data? I don't have this problem with the online version.
Gunni
24 Feb 2014, 08:36I started up a new project, and there were no problems. I think I might have made some error elsewhere in the project, that made it act weird. I'm just starting to learn the features, so it's hard for me to pinpoint what it was exactly, since I've just been pushing buttons and experimenting. But thank you for your reply!