Option to hide items in Inventory
m4u
11 Dec 2013, 21:04There is an option to "Not show in room description". There should be an option to "Not show in inventory".
That way we can customize something like "examine my hands" or any other part.
But what I was trying to do is costumize "examine floor" by putting an object "floor" in the inventory and hide it but it didn't work. I also tried to clone "the floor" but I failed once again.
What do you think? Any work around to achieve this?
That way we can customize something like "examine my hands" or any other part.
But what I was trying to do is costumize "examine floor" by putting an object "floor" in the inventory and hide it but it didn't work. I also tried to clone "the floor" but I failed once again.
What do you think? Any work around to achieve this?

Pertex
12 Dec 2013, 10:38why do you want to put the floor into your inventory? Just create a scenery object
The Pixie
12 Dec 2013, 12:49m4u
12 Dec 2013, 20:23I read the thread but I didn't see a solution. Yes, it's about sharing objects in places.
If i create "floor" as scenary object, i have to create it in each room, so I though I can hide it in the inventory, that way is everywhere the player goes...
If i create "floor" as scenary object, i have to create it in each room, so I though I can hide it in the inventory, that way is everywhere the player goes...

Pertex
12 Dec 2013, 21:55OK, you could create a turnscript and move the objects to the current room if the player changes the room
m4u
12 Dec 2013, 22:29Good idea! Thanks!
george
13 Dec 2013, 02:49I think it would be really good to have a solid 'backdrop' library like discussed in the other thread. Are people still working on what got started in that thread?