Interface translation
m4u
12 Nov 2013, 21:36Was it me or there was a way to translate the english interface of quest to other languages, not only the library? Another version? Anyone?
Alex
12 Nov 2013, 21:56If you mean the player interface, the strings are there in the language library for the labels ("Inventory", "Compass", "Type here" etc.)
The editor interface isn't translatable yet (though it could be made to be translatable - much of the text is defined in CoreEditor.aslx so we/someone-who-wants-to-submit-a-big-pull-request could set up templates here).
The editor interface isn't translatable yet (though it could be made to be translatable - much of the text is defined in CoreEditor.aslx so we/someone-who-wants-to-submit-a-big-pull-request could set up templates here).
m4u
13 Nov 2013, 17:50Ok, I started to translate those templates to spanish. I will upload it when I finish. Is it possible to translate also the "Create new game" screen and the menu File, Edit, etc. from there?

Pertex
13 Nov 2013, 19:40m4u wrote:Ok, I started to translate those templates to spanish. I will upload it when I finish. Is it possible to translate also the "Create new game" screen and the menu File, Edit, etc. from there?
Are you translating the coreeditor*.aslx pages? This is not what Alex tries to explain. You must replaces the caption by templates and first add them to the english language file. After that you can add translate the to spanish. I am just starting to do this, too
m4u
13 Nov 2013, 20:56Oh, I see. Go ahead then!
What about the english interface? I mean the File/Edit menus, etc of Quest?

m4u
14 Nov 2013, 16:53? so?
Are you doing that for the german language only? Please send me yours, so I can guide myself...
Are you doing that for the german language only? Please send me yours, so I can guide myself...

Pertex
14 Nov 2013, 21:01m4u wrote:Are you doing that for the german language only?
No, first I must create all the english templates. At the moment I did more than 500 of them. These templates will be new in english.aslx. After finishing that you can translate them in your language file (and perhaps I will start with the german file

By the way, it's not possible to translate all texts. Menus and buttons for example are hard coded. I will post a picture in the near future to show a screenshot of Quest
m4u
14 Nov 2013, 22:06Wow, it's a long process, but great job creating so many templates!!!

Pertex
15 Nov 2013, 16:38OK, I have sent a pull request to Alex, so let's wait what he will say. Here are 2 screenshots showing which texts could be replaced. Every aaaaaaa can be changed




m4u
15 Nov 2013, 21:30Thank you, Pertex!!! I'm sure that was a lot of work. It's going to be a great improvement to Quest in other languages.
I assume the text hard coded can't be translated because it was created with Visual Basic in english. So, I was kinda hoping that someone with Visual Basic in spanish can translated it as well. Is that what Jhames was doing?
I assume the text hard coded can't be translated because it was created with Visual Basic in english. So, I was kinda hoping that someone with Visual Basic in spanish can translated it as well. Is that what Jhames was doing?

Pertex
15 Nov 2013, 22:13No, sure not. And Alex is thinking of burying the VB-client in Q6 so I don't think anyone wants to do all the work in VB
m4u
25 Nov 2013, 21:36Hi there! Any news about this? I'd like to start translating...

Pertex
29 Nov 2013, 20:53The following file is from the upcoming Q5.5 version. Now you can start to translate it
m4u
02 Dec 2013, 18:12Awesome Pertex! If understood it right, I have to copy and paste it in the espanol.aslx and translated it, right?

Pertex
02 Dec 2013, 19:49no, just rename it to EditorEspaniol.aslx and translate it. If you are ready, post it here or send it to Alex, so it can be included in Q5.5
If you want to test it download the new nigthly build of Q5.5 and add an include of EditorEspaniol.aslx to espaniol.aslx. Just have a look in english.aslx where this is done so far.
If you want to test it download the new nigthly build of Q5.5 and add an include of EditorEspaniol.aslx to espaniol.aslx. Just have a look in english.aslx where this is done so far.
m4u
09 Dec 2013, 21:52Hi Pertex, i finished translating the code but Quest is not accepting this character from the spanish language: ยด
Can it be fixed, so I can test it?
Can it be fixed, so I can test it?

Pertex
10 Dec 2013, 09:31You must save your file as UTF-8 encoded.
m4u
10 Dec 2013, 17:05Thank you, Pertex. Now the file is tested and working!
I have some observations and questions:
1. There is an error. The file is sending the same message for "eating" and "turning on" when it says "Message to print when switching on".
2. There is some captions without template. It doesn't seem hard coded:
- Description to display when the room is dark:
- "Look at" object description: (<selfcaption>"Look at" object description</selfcaption>)
3. And the most important question. Can we translate more of the code?
For example, I noticed that editing this code from the files of the core, we can translate it and the code works:
- <description>player is carrying object</description> (the scripts, the most important part to translate!)
- <types>null=No description; string=Text; script=Run script</types>
- <keyprompt>Please enter the attribute name</keyprompt>
- <valueprompt>Please enter the format string (blank for default)</valueprompt>
- <editprompt>Please enter an additional name for this object</editprompt>
- <add>Add to inventory</add> (also for the scripts, the most important part!)
Is it possible to create also templates for that part of the code, so we can have a full translation of the interface? I appreciate all of your help!
I have some observations and questions:
1. There is an error. The file is sending the same message for "eating" and "turning on" when it says "Message to print when switching on".
2. There is some captions without template. It doesn't seem hard coded:
- Description to display when the room is dark:
- "Look at" object description: (<selfcaption>"Look at" object description</selfcaption>)
3. And the most important question. Can we translate more of the code?

For example, I noticed that editing this code from the files of the core, we can translate it and the code works:
- <description>player is carrying object</description> (the scripts, the most important part to translate!)
- <types>null=No description; string=Text; script=Run script</types>
- <keyprompt>Please enter the attribute name</keyprompt>
- <valueprompt>Please enter the format string (blank for default)</valueprompt>
- <editprompt>Please enter an additional name for this object</editprompt>
- <add>Add to inventory</add> (also for the scripts, the most important part!)
Is it possible to create also templates for that part of the code, so we can have a full translation of the interface? I appreciate all of your help!

Pertex
11 Dec 2013, 14:35m4u wrote:
1. There is an error. The file is sending the same message for "eating" and "turning on" when it says "Message to print when switching on".
I will fix this. I will be on vacation next week so I can do some work

I also will add templates for <keyprompt>,<selfcaption>,<valueprompt>,<editprompt> and the script commands
types are a bit complexer so this will take some time
m4u
11 Dec 2013, 15:27Great! I'm glad to know that it is possible. Have a nice vacations!
m4u
19 Dec 2013, 15:32Hey Pertex, no pressure here but Alex only gave me two weeks to translate the interface and already released the beta...How is it going? 

m4u
19 Dec 2013, 15:37Alex, please upload these files to the beta.

Pertex
21 Dec 2013, 20:45So here is the updated EditorEnglish.aslx
And here are all new templates in EditorEnglish.aslx that are not in your EditorEspanol.aslx:
And these templates are in your EditorEspanol.aslx which were removed from EditorEnglish.aslx
By the way, perhaps you could add the following templates from English.aslx to Espanol.aslx?
And here are all new templates in EditorEnglish.aslx that are not in your EditorEspanol.aslx:
found in EditorEnglish.aslx but not in EditorEspanol.aslx
<template name="EditorGamePutanextraNewline">
<template name="EditorGamePutanextraBeforeTurn">
<template name="EditorGameAutomaticallyObjectList">
<template name="EditorObjectObjectPleaseenter">
<template name="EditorObjectObjectPleaseenterVerb">
<template name="EditorObjectUseGivePleaseenter">
<template name="EditorObjectLightDarkDescription">
<template name="EditorObjectOptionsLookatobject">
<template name="EditorObjectOptionsPleaseenter">
<template name="EditorObjectSetupLookatobject">
<template name="EditorFunctionPleaseenter">
<template name="EditorWalkthroughPleaseenter">
<template name="EditorObjectAttributesPleaseenter">
<template name="EditorObjectAttributesPleaseenter2">
<template name="EditorScriptsScriptsPleaseenter">
<template name="EditorScriptsScriptsPleaseenter2">
<template name="EditorObjectAskTellPleaseenter">
<template name="EditorObjectOptionsMessageSwitchon">
<template name="EditorObjectOptionsMessageSwitchoff">
<template name="EditorObjectOptionsMessageEat">
<template name="EditorObjectScriptsBeforeenteringFirst">
<template name="EditorObjectScriptsAfterenteringFirst">
<template name="EditorScriptsDarknessDarkness">
<template name="EditorScriptsDarknessMakeroomdark">
<template name="EditorScriptsDarknessMakeroomlight">
<template name="EditorScriptsDarknessSetobjectbrightness">
<template name="EditorScriptsDarknessSetexitbrightness">
<template name="EditorScriptsDrawingDrawing">
<template name="EditorScriptsDrawingShowHidecustom">
<template name="EditorScriptsDrawingDrawline">
<template name="EditorScriptsDrawingDrawlinefromX1">
<template name="EditorScriptsDrawingDrawlinefromY1">
<template name="EditorScriptsDrawingDrawlinetoX2">
<template name="EditorScriptsDrawingDrawlinetoY2">
<template name="EditorScriptsDrawingDrawarrow">
<template name="EditorScriptsDrawingArrowfromX1">
<template name="EditorScriptsDrawingArrowfromY1">
<template name="EditorScriptsDrawingArrowtoX2">
<template name="EditorScriptsDrawingArrowtoY2">
<template name="EditorScriptsDrawingDrawgridlinesfromX1">
<template name="EditorScriptsDrawingDrawgridlinesfromY1">
<template name="EditorScriptsDrawingDrawgridlinestoX2">
<template name="EditorScriptsDrawingDrawgridlinestoY2">
<template name="EditorScriptsDrawingCentercustomX">
<template name="EditorScriptsDrawingCentercustomY">
<template name="EditorScriptsDrawingDrawcustomID">
<template name="EditorScriptsDrawingDrawSquareatX">
<template name="EditorScriptsDrawingDrawSquareatY">
<template name="EditorScriptsDrawingDrawSquarewidth">
<template name="EditorScriptsDrawingDrawSquareheight">
<template name="EditorScriptsDrawingDrawSquareLabel">
<template name="EditorScriptsDrawingAddcustomshape">
<template name="EditorScriptsDrawingAddNewShapePointAtX">
<template name="EditorScriptsDrawingAddNewShapePointAtY">
<template name="EditorScriptsDrawingLoadSVGData">
<template name="EditorScriptsDrawingLoadSvgId">
<template name="EditorScriptsDrawingDrawSVGdata">
<template name="EditorScriptsDrawingDrawSvgDataID">
<template name="EditorScriptsDrawingDrawSvgId">
<template name="EditorScriptsDrawingDrawSvgAtX">
<template name="EditorScriptsDrawingDrawSvgAtY">
<template name="EditorScriptsDrawingDrawSvgWidth">
<template name="EditorScriptsDrawingDrawSvgHeight">
<template name="EditorScriptsDrawingAddNewShapePointAt">
<template name="EditorScriptsDrawingDrawShape">
<template name="EditorScriptsDrawingDrawShapeId">
<template name="EditorScriptsDrawingDrawShapeBorder">
<template name="EditorScriptsDrawingDrawShapeFill">
<template name="EditorScriptsDrawingDrawShapeOpacity">
<template name="EditorScriptsEffectsEffects">
<template name="EditorScriptsGameStateGameState">
<template name="EditorScriptsGameStateUndo">
<template name="EditorScriptsObjectsObjects">
<template name="EditorScriptsObjectsMoveobjectCurrentRoom">
<template name="EditorScriptsObjectsMakeobject">
<template name="EditorScriptsObjectsMakeobjectinvisible">
<template name="EditorScriptsObjectsChangeplayerObject">
<template name="EditorScriptsObjectsCreateanobject">
<template name="EditorScriptsObjectsCreateanexit">
<template name="EditorScriptsObjectsCreateExitfrom">
<template name="EditorScriptsObjectsCreateExitto">
<template name="EditorScriptsObjectsExitTypeoptional">
<template name="EditorScriptsObjectsExitIDoptional">
<template name="EditorScriptsObjectsMakeexitvisible">
<template name="EditorScriptsObjectsMakeexitinvisible">
<template name="EditorScriptsObjectsCloneobjectAndMove">
<template name="EditorScriptsOutputOutput">
<template name="EditorScriptsOutputPrintamessage">
<template name="EditorScriptsOutputPrintamessagenolinebreak">
<template name="EditorScriptsOutputShowapicture">
<template name="EditorScriptsOutputChangeforeground">
<template name="EditorScriptsOutputChangebackground">
<template name="EditorScriptsOutputChangefont">
<template name="EditorScriptsOutputChangefontWeb">
<template name="EditorScriptsOutputChangefontSize">
<template name="EditorScriptsOutputPrintacentered">
<template name="EditorScriptsOutputPlayasound">
<template name="EditorScriptsOutputPrintweblink">
<template name="EditorScriptsOutputPrintemail">
<template name="EditorScriptsOutputPrintalist">
<template name="EditorScriptsOutputGetinput">
<template name="EditorScriptsOutputGetinputThen">
<template name="EditorScriptsOutputShowamenu">
<template name="EditorScriptsOutputAfterchoosing">
<template name="EditorScriptsOutputAskaquestion">
<template name="EditorScriptsOutputRunJavascript">
<template name="EditorScriptsPlayerPlayer">
<template name="EditorScriptsPlayerIncreasescoreTitle">
<template name="EditorScriptsPlayerDecreasescoreTitle">
<template name="EditorScriptsPlayerIncreasehealthTitle">
<template name="EditorScriptsPlayerDecreasehealthTitle">
<template name="EditorScriptsScriptsScripts">
<template name="EditorScriptsScriptsComment">
<template name="EditorScriptsScriptsIf">
<template name="EditorScriptsScriptsFirsttime">
<template name="EditorScriptsScriptsThefirsttime">
<template name="EditorScriptsScriptsFor">
<template name="EditorScriptsScriptsForeach">
<template name="EditorScriptsScriptsSwitch2">
<template name="EditorScriptsScriptsWhile2">
<template name="EditorScriptsScriptsistrue">
<template name="EditorScriptsScriptsRunanobjects">
<template name="EditorScriptsScriptsRunascript">
<template name="EditorScriptsScriptsRaiseanerror">
<template name="EditorScriptsScriptsSetthisfunctions">
<template name="EditorScriptsScriptsSetthisfunctionsTo">
<template name="EditorScriptsScriptsWhenready">
<template name="EditorScriptsTimersTimers">
<template name="EditorScriptsTimersSettimerinterval">
<template name="EditorScriptsTimersSettimerscript">
<template name="EditorScriptsTimersRunscriptafter">
<template name="EditorScriptsTimersRunscriptafterName">
<template name="EditorScriptsTimersCreateatimer">
<template name="EditorScriptsTurnScriptsTurnScripts">
<template name="EditorScriptsTurnScriptsRunscriptafter">
<template name="EditorScriptsTurnScriptsRunscriptafterName">
<template name="EditorScriptsTurnScriptsCreateaturn">
<template name="EditorScriptsVariablesVariables">
<template name="EditorScriptsVariablesSetobjectflag">
<template name="EditorScriptsVariablesUnsetobject">
<template name="EditorScriptsVariablesIncreaseobject">
<template name="EditorScriptsVariablesDecreaseobject">
<template name="EditorScriptsVariablesSetavariable">
<template name="EditorScriptsVariablesSetavariableScript">
<template name="EditorScriptsVariablesSetanobjects">
<template name="EditorScriptsVariablesAddavalueto">
<template name="EditorScriptsVariablesRemoveavalue">
<template name="EditorScriptsVariablesAddavaluetoDic">
<template name="EditorScriptsVariablesRemoveavalueDic">
And these templates are in your EditorEspanol.aslx which were removed from EditorEnglish.aslx
found in EditorEspanol.aslx but not in EditorEnglish.aslx
<template name="EditorGamePutanextra">
<template name="EditorGamePutanextra">
<template name="EditorObjectOptionsMessagetoprint">
<template name="EditorObjectOptionsMessagetoprint2">
<template name="EditorObjectOptionsMessagetoprint">
<template name="EditorScriptsDrawingDrawlinefrom">
<template name="EditorScriptsDrawingfrom">
<template name="EditorScriptsDrawingto">
<template name="EditorScriptsDrawingat">
<template name="EditorScriptsDrawingwidth">
<template name="EditorScriptsDrawingheight">
<template name="EditorScriptsDrawingLabel">
<template name="EditorScriptsObjectsfrom">
<template name="EditorScriptsObjectsIDoptional">
<template name="EditorScriptsOutputGetinput,then">
<template name="EditorScriptsOutputrunscript">
<template name="EditorScriptsOutputGetinput,then">
<template name="EditorScriptsOutputrunscript">
<template name="EditorScriptsOutputAfterchoosing,">
<template name="EditorScriptsOutputAfterchoosing,">
<template name="EditorScriptsOutputAfterchoosing,">
<template name="EditorScriptsOutputAfterchoosing,">
<template name="EditorScriptsScriptsThefirsttime,">
<template name="EditorScriptsScriptsistrue,">
<template name="EditorScriptsScriptsSetthisfunction's">
<template name="EditorScriptsScriptsWhenready,">
By the way, perhaps you could add the following templates from English.aslx to Espanol.aslx?
<dynamictemplate name="FullInventory">
<dynamictemplate name="MaxObjectsInInventory">
<dynamictemplate name="MaxObjectsInContainer">
<dynamictemplate name="CantGive">
<template name="Eat">
<dynamictemplate name="Eaten">
<dynamictemplate name="LookAtDarkness">
<template name="VerbObjectSeparator">
<template name="DefaultMultiObjectVerb">
<template name="MultiObjectVerbMenu">
<template name="UseOnMenu">
<template name="GiveToMenu">
<template name="NoObjectsAvailable">
<template name="Yes">
<template name="No">
<template name="By">
<template name="CompassDirectionSuffix">
<template name="UpDownDirectionSuffix">
<template name="InOutDirectionSuffix">
<template name="StatusLabel">
<template name="TypeHereLabel">
<template name="ContinueLabel">
<verbtemplate name="givesingle">
m4u
26 Dec 2013, 20:17Thank you, Pertex! I made the translation but for some reason the new templates are not working...
I checked again and the thing is when the script is chosen we can see the translation but the menu of scripts is not translated.
These templates seem needed:
<template name="EditorGamePutanextra">
<template name="EditorGamePutanextra">
<template name="EditorObjectOptionsMessagetoprint">
<template name="EditorObjectOptionsMessagetoprint2">
<template name="EditorObjectOptionsMessagetoprint">
The types are not translated, right?
I checked again and the thing is when the script is chosen we can see the translation but the menu of scripts is not translated.
These templates seem needed:
<template name="EditorGamePutanextra">
<template name="EditorGamePutanextra">
<template name="EditorObjectOptionsMessagetoprint">
<template name="EditorObjectOptionsMessagetoprint2">
<template name="EditorObjectOptionsMessagetoprint">
The types are not translated, right?

Pertex
27 Dec 2013, 12:29For testing you need the newest core files, too. Download the newest files here: http://quest.codeplex.com/SourceControl/latest#
Open the ZIP and go to WorldModel/WorldModel/Core. Copy all core ASLX files into your Q5.5 beta installation core directory and it should work
Open the ZIP and go to WorldModel/WorldModel/Core. Copy all core ASLX files into your Q5.5 beta installation core directory and it should work
m4u
27 Dec 2013, 16:36Ok, tested. The scripts look great!
Some observations:
1. I found these messages doesn't have template:
Please enter a name for the new object:
Please enter a name for the new verb:
Please enter the object name:
Please enter a name for the new attribute:
Please choose a type to add:
Please enter a name for the new function:
Please enter a name for the new timer:
Please enter a name for the new walkthrough:
Please enter a name for the new template:
Please enter a name for the new dynamic template:
Please enter a name for the new object type:
to the current room (move object)
then (if)
2. These templates that you asked me to delete, seem needed, it's showing an error:
3. The types are not translated, I understand the difficulty. The most important types are in the IF script:
- The player is carryng the object, the object has a flag, etc...
I would be happy only with those at least
4. These templates are not working:
Thank you!
Some observations:
1. I found these messages doesn't have template:
Please enter a name for the new object:
Please enter a name for the new verb:
Please enter the object name:
Please enter a name for the new attribute:
Please choose a type to add:
Please enter a name for the new function:
Please enter a name for the new timer:
Please enter a name for the new walkthrough:
Please enter a name for the new template:
Please enter a name for the new dynamic template:
Please enter a name for the new object type:
to the current room (move object)
then (if)
2. These templates that you asked me to delete, seem needed, it's showing an error:
<template name="EditorObjectOptionsMessagetoprint">
<template name="EditorObjectOptionsMessagetoprint2">
<template name="EditorObjectOptionsMessagetoprint"
3. The types are not translated, I understand the difficulty. The most important types are in the IF script:
- The player is carryng the object, the object has a flag, etc...
I would be happy only with those at least

4. These templates are not working:
<template name="EditorObjectAskTellPleaseenter"> (still showing the english message)
<template name="EditorScriptsVariablesRemovefrom"> (it's directing the message from dictionary)
<template name="EditorScriptsDrawingLoadSVGData"> (giving an error)
Thank you!

Pertex
27 Dec 2013, 17:25m4u wrote:1. I found these messages doesn't have template:
These phrases seems to be hard coded except "to the current room (move object)"
m4u wrote:2. These templates that you asked me to delete, seem needed, it's showing an error:
You are right, I will add these templates
m4u wrote:3. The types are not translated, I understand the difficulty. The most important types are in the IF script:
- The player is carryng the object, the object has a flag, etc...
I would be happy only with those at least
I think this can be done
m4u wrote:4. These templates are not working:
I will have a look at it
"(giving an error)" means you see [EditorScriptsDrawingLoadSVGData] instead of the text?
m4u
28 Dec 2013, 22:31m4u wrote:
"(giving an error)" means you see [EditorScriptsDrawingLoadSVGData] instead of the text?
Yes. Good to know the types can be done!

Pertex
29 Dec 2013, 14:47I have updated some files. When the pull request is accepted, you can download the core files again. After translating the new templates you could post your file here because I was not able to see all bugs you posted
m4u
20 Jan 2014, 16:39Hi Pertex,
I see the request is approved but there are some blank templates: <template name="Type"></template>
Is it ready to translate?
Thank you!
I see the request is approved but there are some blank templates: <template name="Type"></template>
Is it ready to translate?
Thank you!

Pertex
20 Jan 2014, 21:06could you show me some examples?
m4u
21 Jan 2014, 19:50It just says:
Here:
http://quest.codeplex.com/SourceControl ... glish.aslx
<template name="TypePrintMessage">Print a message</template>
<template name="Type"></template>
<template name="Type"></template>
<template name="Type"></template>
<template name="Type"></template>
<template name="Type"></template>
<template name="Type"></template>
<template name="Type"></template>
<template name="Type"></template>
<template name="Type"></template>
<template name="Type"></template>
<template name="Type"></template>
<template name="Type"></template>
<template name="Type"></template>
Here:
http://quest.codeplex.com/SourceControl ... glish.aslx

Pertex
21 Jan 2014, 20:27aaahh, I see. That seems to be a copy&paste problem
You can ignore them and translate the other

m4u
22 Jan 2014, 16:21Thank you Pertex, i tested, excellent work, there are few mistakes left:
IF templates:
- object is switched on is showing twice, should be the template for "is switched off?"
- object doesnt have flag is showing twice, should be the template for "doesnt contains".
- player is not carrying object is showing twice
Script:
- [EditorScriptsDrawingLoadSVGData]is still there.
IF templates:
- object is switched on is showing twice, should be the template for "is switched off?"
- object doesnt have flag is showing twice, should be the template for "doesnt contains".
- player is not carrying object is showing twice
Script:
- [EditorScriptsDrawingLoadSVGData]is still there.
m4u
22 Jan 2014, 21:26Pertex wrote:
By the way, perhaps you could add the following templates from English.aslx to Espanol.aslx?
<dynamictemplate name="FullInventory">
<dynamictemplate name="MaxObjectsInInventory">
<dynamictemplate name="MaxObjectsInContainer">
<dynamictemplate name="CantGive">
<template name="Eat">
<dynamictemplate name="Eaten">
<dynamictemplate name="LookAtDarkness">
<template name="VerbObjectSeparator">
<template name="DefaultMultiObjectVerb">
<template name="MultiObjectVerbMenu">
<template name="UseOnMenu">
<template name="GiveToMenu">
<template name="NoObjectsAvailable">
<template name="Yes">
<template name="No">
<template name="By">
<template name="CompassDirectionSuffix">
<template name="UpDownDirectionSuffix">
<template name="InOutDirectionSuffix">
<template name="StatusLabel">
<template name="TypeHereLabel">
<template name="ContinueLabel">
<verbtemplate name="givesingle">
Ready. I included those templates and improved the spanish file, bugs fixed and templates. Fixed the object gender and articles for the spanish language.

Pertex
26 Jan 2014, 15:03Ok, I changed/added some templates in/to EditorEnglish.aslx:
EditorExpressionsplayerisnotcarrying
EditorExpressionsplayerisnotin
EditorExpressionsobjectisswitchedon
EditorExpressionsobjectisswitchedoff
EditorExpressionsobjectisnotvisible
EditorExpressionsobjectisnotreachable
EditorExpressionsobjectdoesnotcontain
Hmm, I don't understand the problem. If I create a new english or spanish game, I can see the correct text. The template is in the Editor*.alsx files so you should see the correct text.
Could you have a look at this issue, too?
https://quest.codeplex.com/workitem/1334
Is this problem solved with your template files?
EditorExpressionsplayerisnotcarrying
EditorExpressionsplayerisnotin
EditorExpressionsobjectisswitchedon
EditorExpressionsobjectisswitchedoff
EditorExpressionsobjectisnotvisible
EditorExpressionsobjectisnotreachable
EditorExpressionsobjectdoesnotcontain
Script:
- [EditorScriptsDrawingLoadSVGData]is still there.
Hmm, I don't understand the problem. If I create a new english or spanish game, I can see the correct text. The template is in the Editor*.alsx files so you should see the correct text.
Could you have a look at this issue, too?
https://quest.codeplex.com/workitem/1334
Is this problem solved with your template files?
m4u
27 Jan 2014, 16:28Script:
- [EditorScriptsDrawingLoadSVGData]is still there.
Hmm, I don't understand the problem. If I create a new english or spanish game, I can see the correct text. The template is in the Editor*.alsx files so you should see the correct text.
Could you have a look at this issue, too?
https://quest.codeplex.com/workitem/1334
Is this problem solved with your template files?
Ok, waiting for the approval to test...
For some reason, then, I guess there is something not getting replaced in the core files and that's why it's showing the error.
Yes, the issue was fixed with the new spanish files.
m4u
30 Jan 2014, 18:47Hi Pertex, here is the spanish file. With the last templates is giving me again the error with brackets for no reason but I guess it will be ok when I have the final release, as you tested on your end.
So, if we can't have more templates, then we are finally done! It was a long road
Thanks for all your help. I looking forward to the final release.
Cheers!
So, if we can't have more templates, then we are finally done! It was a long road

Thanks for all your help. I looking forward to the final release.
Cheers!

Pertex
30 Jan 2014, 19:42Did you send these template to Alex? Alex updated the spanish templates yesterday so is this a new version of it?
m4u
30 Jan 2014, 19:52Yes. I sent then to him today with the last changes...
m4u
19 Feb 2014, 17:01Hi Pertex,
I found these errors (it's showing the template in the IDE) is because the core file is not updated. Can you please made the changes. It seems they are duplicated on the core file:
I guess you have the core files updated and that's why you couldn't see the error but I downloaded from the codeplex.
Thank you,
I found these errors (it's showing the template in the IDE) is because the core file is not updated. Can you please made the changes. It seems they are duplicated on the core file:
EditorExpressionsplayerisnot
EditorExpressionsobjectisswitched
EditorExpressionsobjectisnot
I guess you have the core files updated and that's why you couldn't see the error but I downloaded from the codeplex.
Thank you,

Pertex
22 Feb 2014, 14:50hi m4u,
you are right, I forgot to commit the coreeditorexpressions file
you are right, I forgot to commit the coreeditorexpressions file