Stats
Sephiroth
30 Apr 2004, 00:54Okay, I would just try to remind everyone so they don't waste their time saying it themselves. I am a NEWBIE.
But if you get past that can anyone help me make character stats for my game. Leveling too. I've been trying to make a L.O.R.D. kinda game but with a little more default story line. so help if you can.
But if you get past that can anyone help me make character stats for my game. Leveling too. I've been trying to make a L.O.R.D. kinda game but with a little more default story line. so help if you can.
paul_one
02 May 2004, 02:17I would but my time is split up among work and - errrr - WORK!.... What a load of pwn-ism... 
007bond
02 May 2004, 03:30Check out the thread experience system on this forum. Ste is trying to create exactly the same thing as you are
007bond
007bond
Sephiroth
02 May 2004, 18:45Thanks bond I will check it out
I think Im Dead
03 May 2004, 02:00This hasn't been said in a while, but directly refers to this post...
READ THE HELP DOCUMENTATION
Player stats and levels are easily implemented using status variables, hell even just regular variables if you want. Player kills a monster? set numeric <player.experience; %player.experience% + 1>. Hell, you could just like assign that as a property to a player object and it's permanent and saveable.
Read people, read.
READ THE HELP DOCUMENTATION
Player stats and levels are easily implemented using status variables, hell even just regular variables if you want. Player kills a monster? set numeric <player.experience; %player.experience% + 1>. Hell, you could just like assign that as a property to a player object and it's permanent and saveable.
Read people, read.