Time System

nic826
11 Aug 2013, 17:47
I'm brand new at this kind of thing but I've dabbled with the system quite a bit. I got just about everything I want to know figured out, except for one major detail. I'm making a text adventure where the actions you do take up time, in minutes. What I need to learn how to do is to make various actions take up time. I want a 'status' of what time it is that updates each time a player performs an action. I'd really like it if I could customized each of the actions to be various times - from 1 to 35 minutes. The minutes aren't random but set so that if a player wants to brush his teeth it will add 5 minutes to his status.

Basically, the game is about a 16 hour day that a player gets to do what they want in it. Also, I need the game to start at 7am and end at 11pm. I've covered everything else, it's just that this time thing is confusing me. If anyone could help me on this matter, I'd greatly appreciate it.

HegemonKhan
11 Aug 2013, 20:39
here's Pixie's Clock Library Link:

viewtopic.php?f=18&t=2580

Time is a decently advanced~complex aspect to implement, and I've not yet studied this, so I don't really understand yet how to implement it. Though, others can surely help you, if you need help.

The other Libraries:

viewforum.php?f=18

and Guides:

http://quest5.net/wiki/How_to

hopefully, you can figure out how to get time working. This is something that I should ahve already learned, and I might just start at it too, when I got the time again.