Drop Error Example

As requested by Pertex, here is an example of an error caused when using the command "drop all." It's specific to dropping objects that are open containers, and is a particular problem when an object is a surface containing implemented scenery objects as the scenery object.

From the attached game:
You are in a room.

> drop all
remote control: You drop it.
button: You are not carrying it.
random object: You drop it.


The button is a scenery object on a surface container, the remote control.

My suggested addition in the feature suggestions isn't universal enough to cover non-scenery items that are within open containers though. A better solution would probably be to only list the direct children of the game.pov and write the non-scenery children of those objects in brackets as it is done for the inventory.

It's not a problem of scenery objects. If you drop a bag first then you can't drop anything from that bag any more. Best thing , as you said, would be dropping all direct children of game.pov and not the complete inventory