Change text wait

wdele
23 May 2013, 17:32Hello,
Is there any way to change the text of wait { }?
Thanks!
Is there any way to change the text of wait { }?
Thanks!

guzmere
23 May 2013, 21:19Hi wdele have a look into this on another thread.
viewtopic.php?f=10&t=3690
There is a way if it's what I think you mean Terry
Happy Adventuring 
viewtopic.php?f=10&t=3690
There is a way if it's what I think you mean Terry


george
23 May 2013, 22:59That thread explains how to change the styling of the wait. I think what the OP wants is the ContinueLabel template.
In the desktop Quest you need to go to Advanced -> Templates (and make sure the Filter at the bottom of the game tree window has 'Show Library Elements' checked). Then in Templates find ContinueLabel, select it, and click the 'Copy' button (which is in the upper right hand corner). Then you can modify that text.
I'm not sure if it's the same for the web Quest.
In the desktop Quest you need to go to Advanced -> Templates (and make sure the Filter at the bottom of the game tree window has 'Show Library Elements' checked). Then in Templates find ContinueLabel, select it, and click the 'Copy' button (which is in the upper right hand corner). Then you can modify that text.
I'm not sure if it's the same for the web Quest.
Sora574
23 May 2013, 23:57Along with what george said, you can also just run the script (from code view)
request (SetInterfaceString, "ContinueLabel=your_text_goes_here")
Where your_text_goes_here is, well... your text. (whatever you want it to change to)
request (SetInterfaceString, "ContinueLabel=your_text_goes_here")
Where your_text_goes_here is, well... your text. (whatever you want it to change to)
george
24 May 2013, 00:17Do you just insert that as is into the code or do you need to wrap it in some tags?
Sora574
24 May 2013, 00:34george wrote:Do you just insert that as is into the code or do you need to wrap it in some tags?What do you mean by that?
george
24 May 2013, 02:07In code view I've noticed code is wrapped in tags like <object>, <command>, and so on.
Sora574
24 May 2013, 02:12Oh, well... Yes and no.
You can just add it to the mini-code view in any place that says 'Add New Script' in the GUI. (such as the start script)
You don't actually have to go into the mega-code view for this one
You can just add it to the mini-code view in any place that says 'Add New Script' in the GUI. (such as the start script)
You don't actually have to go into the mega-code view for this one
george
24 May 2013, 02:39Ohh I see what you mean now, thanks!

guzmere
24 May 2013, 06:21I didn't even know there was a continue label? der. (I do now though)
Thanks. Terry
Happy Adventuring 




wdele
24 May 2013, 15:05Sora574 wrote:Along with what george said, you can also just run the script (from code view)
request (SetInterfaceString, "ContinueLabel=your_text_goes_here")
Where your_text_goes_here is, well... your text. (whatever you want it to change to)
That crashed my start script, eh...
And by the way, I use the web version of Quest, if that's any help

Sora574
24 May 2013, 20:45EDIT: Nevermind that last bit (if you read it). I forgot what thread this was
Are you getting an error?
Please note that you shouldn't put quotes in there. For example, instead of
it should be just

Are you getting an error?
Please note that you shouldn't put quotes in there. For example, instead of
request (SetInterfaceString, "ContinueLabel="blahblah"")
it should be just
request (SetInterfaceString, "ContinueLabel=blahblah")
// ^Without quotes

wdele
27 May 2013, 15:47Well, Sora, that does not work. Maybe it does, but since the Code View of the online Quest sucks, since you always get an error when pasting or editing something, I can't use that...
Sora574
27 May 2013, 16:24Umm...
I didn't get an error at all. What are you seeing?
I didn't get an error at all. What are you seeing?

wdele
29 May 2013, 06:08Sora574 wrote:Umm...
I didn't get an error at all. What are you seeing?
'Internal Error Occured'. I contacted Alex already, but he won't reply.