running another object's verb

psymann
04 May 2013, 18:12Hello all,
Hoping some clever coders can help me again :-S
I have an object "machine" which I can "turn on" - it has "turn on" verb, which runs a script.
I then have an object "power button" which I can "press" - it has a verb called "press".
To save typing in the same code twice, I want to set the "press" verb on the "power button" to: "run the 'turn on' verb of the machine".
Is there a way to do this?
Thanks,
psy
Hoping some clever coders can help me again :-S
I have an object "machine" which I can "turn on" - it has "turn on" verb, which runs a script.
I then have an object "power button" which I can "press" - it has a verb called "press".
To save typing in the same code twice, I want to set the "press" verb on the "power button" to: "run the 'turn on' verb of the machine".
Is there a way to do this?
Thanks,
psy
george
04 May 2013, 19:21hi, I'm new to Quest but I think what you want is a function. The tutorial says,
See http://quest5.net/wiki/More_things_to_d ... _Functions
Functions provide a way for you to set up scripts that can be called from anywhere in your game, so you don't have to keep copying and pasting or re-entering the script.
See http://quest5.net/wiki/More_things_to_d ... _Functions

jaynabonne
04 May 2013, 21:18Assuming your script attribute is named "turnon", then you'd just do:
do (machine, "turnon")

psymann
04 May 2013, 21:32Ahaaaa!
I am a dufus. As soon as you said "assuming your attribute is called 'turnon'", I realised...
It is indeed called "turnon". Not "turn on". No wonder it wasn't working!
Turns out I was doing the right thing after all (your 'do' command seems to be the same as the GUI's "Run an object's script attribute" which is what I'd done.
I just can't spell
Thanks
Thanks also, george - jay's solution is better in this case, but now you're reminded me about functions I should probably see how I can use them more in other ways
psy
I am a dufus. As soon as you said "assuming your attribute is called 'turnon'", I realised...
It is indeed called "turnon". Not "turn on". No wonder it wasn't working!
Turns out I was doing the right thing after all (your 'do' command seems to be the same as the GUI's "Run an object's script attribute" which is what I'd done.
I just can't spell

Thanks

Thanks also, george - jay's solution is better in this case, but now you're reminded me about functions I should probably see how I can use them more in other ways

psy