The <attr> attribute
NapaFlyboy
29 Mar 2013, 20:48What is the purpose of the <attr ... > ... </attr> tags I now see in the source code for the "grid_" and "pov_" properties of the GAME and OBJECT elements? It does not seem to be documented.
Alex
29 Mar 2013, 20:57It's an alternative syntax for storing attributes, and is used when the attribute name itself would be invalid XML. For example, if an attribute name has a space, then <my attribute>value</my attribute> is not valid XML so Quest stores it using an attr tag instead.
If this is happening for underscores then that's a minor bug I've introduced in v5.4 - underscores are valid, so using attr isn't necessary here. But that said, it's not breaking anything at least!
If this is happening for underscores then that's a minor bug I've introduced in v5.4 - underscores are valid, so using attr isn't necessary here. But that said, it's not breaking anything at least!
NapaFlyboy
29 Mar 2013, 21:05I understand - just curious. Thanks for the quick replay. 
