Creating Transferable Saves
Moon_Shooter
28 Mar 2013, 15:00I've always wondered... I've got a project in mind that may or may not end up being in multiple parts, depending on how I can update stuff with Quest. Now, is it possible to save certain attributes and transfer it to another game altogether? And furthermore, while I'm here, and forgive me if I interpreted, but how does the update function work (ver. 1, ver. 2, etc.) Could I have an unfinished adventure published (unfinished meaning, will be added onto later... that was probably obvious huh)?
sonic102
28 Mar 2013, 22:42Maybe not, the only system with this function I have seen is ChoiceScript, and it's a gamebook developer. 

sgreig
07 Apr 2013, 00:15You can't push updates to downloaded copies of the game, but if you update the game on the webplayer the player will always be using the latest version. Downloaded games need to be removed and redownloaded.
That being said there's almost always a way to do something, it's just a matter of how complicated it will be to do it vs. your skill and amount of time it will take to pull it off. You could, for example, write a function that stores all of the characters information in a password that could be used to transfer the character between games. That would be very complex to do, but it would work.
That being said there's almost always a way to do something, it's just a matter of how complicated it will be to do it vs. your skill and amount of time it will take to pull it off. You could, for example, write a function that stores all of the characters information in a password that could be used to transfer the character between games. That would be very complex to do, but it would work.