Transcript

davidw
16 Mar 2013, 17:49
Using Quest 5.4, is it possible to create a transcript of a game? I've had a look through the options and there doesn't seem to be one for a transcript.

sonic102
16 Mar 2013, 19:36
You'll need to mail Alex for the transcripts of the game. There is a plan to make this automatic.

Alex
16 Mar 2013, 20:16
sonic102 I presume you're referring to an author getting transcripts of games played online - which is indeed something that is coming soon (ish).

However I think davidw is referring to something different, namely the ability to save a transcript after playing a game in the desktop version?

There isn't an automatic way of doing this, but you can always do Edit > Select All, Edit > Copy and then paste into Word or NotePad etc.

davidw
16 Mar 2013, 21:23
Yes, it was playing offline I was referring to.

There isn't an automatic way of doing this, but you can always do Edit > Select All, Edit > Copy and then paste into Word or NotePad etc.



Is there no easier way than doing it than that? If you're playing a game where the screen clears regularly, you'd need to copy and paste the text before every screen clearing - which is assuming you even know when it's going to clear.

jaynabonne
17 Mar 2013, 10:49
This is where I think having "msg" be an overridable, core library function would be a benefit. Then someone could simply override msg to call the internal message handling function as well as Log the text. The way it is now, it's not possible to hook into core library output at all, even if one were to do it for their own game output...

Alex
17 Mar 2013, 12:01
In Quest 5.4, msg calls the OutputText function in CoreOutput.aslx so you can insert Log calls there etc. This would also be a good place to call some new Request perhaps, which could instruct the player UI to write to a transcript file.

In fact there's a similar Request in there already for the optional SAPI output.

jaynabonne
17 Mar 2013, 14:40
Cool! So many new features, so little time. Thanks, Alex.