Items in Multiplayer
bds1313
24 Feb 2004, 15:13Having a bit of trouble with an aspect of creating a Multiplayer game. Let's say I have a scroll in the room, but the scroll is meant to be there for all players. Meaning, if Player1 takes the scroll, the scroll will be regenerated so that Player2 can take the scroll as well.
I've tried running a script to clone the scroll when a player "gains" it, but this returns an array locked message in Questnet Server and locks the game.
Is there an easy way to do this, I can also see this playing into my merchant system as well. Where, if a player buys a sword, a new sword is generated for the next player to visit the merchant.
Any help would be appreciated.
Thanks
bds1313
I've tried running a script to clone the scroll when a player "gains" it, but this returns an array locked message in Questnet Server and locks the game.
Is there an easy way to do this, I can also see this playing into my merchant system as well. Where, if a player buys a sword, a new sword is generated for the next player to visit the merchant.
Any help would be appreciated.
Thanks
bds1313
Alex
24 Feb 2004, 16:47The cloning method should work - if you could please send me your ASL file then I'll take a look into the problem.
Thanks
Alex
Thanks
Alex