Commonly requested features
sgreig
09 Feb 2013, 11:49Just out of curiosity, if there were a Quest "cookbook" of sorts with examples of how to accomplish various features someone might want in a game, what do you think those examples should be?
TriangleGames
09 Feb 2013, 13:37Well, I suppose it depends on how complex of a feature you mean. If you're thinking of things which are relatively simple, but for some reason not quite obvious, I have a couple of thoughts.
For instance, the first time I used a light-source I expected it to change or override a room's dark attribute, so I was just checking the attribute dark. I had to do a bit of searching to find that "CheckDarkness()" specifically checks both the dark attribute and looks for light-sources in dark rooms.
I imagine creating a maze should be possible by giving a few rooms similar alias's and a peculiar structure of exit connections. Not too hard technically, but it might be confusing to a newer user.
It might be helpful to know how to create an actual "status checkpoint" the player could be returned to when they die that restores more than just undoing the last few actions.
Really complex stuff obviously gets into using libraries or actually requesting new features in Quest itself. So, I'm assuming you are picturing a kind of FAQ list that would serve as an extension of the tutorial. These the kind of ideas you're looking for?
For instance, the first time I used a light-source I expected it to change or override a room's dark attribute, so I was just checking the attribute dark. I had to do a bit of searching to find that "CheckDarkness()" specifically checks both the dark attribute and looks for light-sources in dark rooms.
I imagine creating a maze should be possible by giving a few rooms similar alias's and a peculiar structure of exit connections. Not too hard technically, but it might be confusing to a newer user.
It might be helpful to know how to create an actual "status checkpoint" the player could be returned to when they die that restores more than just undoing the last few actions.
Really complex stuff obviously gets into using libraries or actually requesting new features in Quest itself. So, I'm assuming you are picturing a kind of FAQ list that would serve as an extension of the tutorial. These the kind of ideas you're looking for?
sgreig
09 Feb 2013, 16:55Yeah, basically. I mean, there's a few questions that come up very often, like "How do I make a combat system?," or "How do I implement a magic system?"
Other ones that I'm aware of are questions like, "How do I make it so you need key x to open door y.," or even, "How do I make it so the player needs to be in possession of the 3 keys of creepy doom to open the sinister gate?"
I know people have asked about a Quest tutorial book, or one of these "cookbook" type things, so I thought maybe I'd take a crack at putting one together.
Other ones that I'm aware of are questions like, "How do I make it so you need key x to open door y.," or even, "How do I make it so the player needs to be in possession of the 3 keys of creepy doom to open the sinister gate?"
I know people have asked about a Quest tutorial book, or one of these "cookbook" type things, so I thought maybe I'd take a crack at putting one together.
HegemonKhan
09 Feb 2013, 23:46probably the easiest way is to set up a "request faq" thread, letting us ask our questions, and then set up a "faq thread " on here and~or a "faq section" on the wiki, or jsut add it too the wiki's tutorial or wiki guides section. I'd then let anyone (as if we can do the work, then you don't have to, lol) work on providing answers~code for those asked questions or requests, we would submit our work, and then you guys~girls can select the best answer (clear, detailed~explained, and efficient coding) to use, to put on the faq thread on here or faq section on the wiki. this would be easier than trying to think up on your own with what we need help with or what our questions would be... 
this would be a way to build up a faq or a larger more extensive guide~tutorial for us noobs or whoever else too.
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or, maybe you can set up some competitions on library or code making, to try to get more libraries or various basic~simple codes created for us noobs to look at, study, or use.

this would be a way to build up a faq or a larger more extensive guide~tutorial for us noobs or whoever else too.
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or, maybe you can set up some competitions on library or code making, to try to get more libraries or various basic~simple codes created for us noobs to look at, study, or use.

guzmere
10 Feb 2013, 08:01One of the requests I would like to see on there is how to be able to place a small picture on either the left side of the screen or the centre or the right. At the moment the only choice is defaulting to the left. I've tried
<html>
<head>
</head>
<body>
<p align="center">
<img border="0" src="file:3-6-pictures-angels-g.jpg" width="154" height="187"></p>
</body>
</html>
and calling the picture by inserting the file but it shows the outline in the centre but not the picture.
Happy adventuring 
<html>
<head>
</head>
<body>
<p align="center">
<img border="0" src="file:3-6-pictures-angels-g.jpg" width="154" height="187"></p>
</body>
</html>
and calling the picture by inserting the file but it shows the outline in the centre but not the picture.



Pertex
10 Feb 2013, 09:38@guzmere: I think it's possible with the new text processor in Q5.4

guzmere
10 Feb 2013, 10:43Thanks Pertex
Happy Adventuring 

