New person in need of help!
Darthfayyt
05 Jan 2013, 23:17So, In the game that I am currently putting together, there is a scene where the player must pick up a fishing pole, the rest of their lunch and a metal fragment before they should be allowed to proceed to the next "room". I am having a few problems with this scene:
1) I attempted to have it so that the exit into the next area would be locked until the player obtained all three items into their inventory, but couldn't figure out how exactly.
2) I want it so the metal fragment is invisible until the player picks up both of the other items first. The player would "notice" the third and final item after picking up both of the others. I want Quest to "list" it within the text and not just in the "Places and Objects" section of the HUD.
Forgive me if I am not making much sense with what I am saying, I am still relatively new to all this and find myself a little overwhelmed.
1) I attempted to have it so that the exit into the next area would be locked until the player obtained all three items into their inventory, but couldn't figure out how exactly.
2) I want it so the metal fragment is invisible until the player picks up both of the other items first. The player would "notice" the third and final item after picking up both of the others. I want Quest to "list" it within the text and not just in the "Places and Objects" section of the HUD.
Forgive me if I am not making much sense with what I am saying, I am still relatively new to all this and find myself a little overwhelmed.
sonic102
14 Jan 2013, 19:581. All you need to do is check 'if player is carrying' in the If menu, and if it is true, check it again but for the second object, and if true check for the third item. If all of them come true, move the player in. As to where to this script should go, it's in the exit script 'before entering the room (leave blank to move player). The elses should move the player to the previous room.
2. Simple. In the take verb of the fishing pole, check if player has lunch. If true, make the metal fragment visible by clicking 'Make object visible'. If not, do nothing. Do the same for the lunch, if player has pole, make metal visible, and if not, do nothing. Oh, when setting up the metal, remember to untick the 'Visible' box.
2. Simple. In the take verb of the fishing pole, check if player has lunch. If true, make the metal fragment visible by clicking 'Make object visible'. If not, do nothing. Do the same for the lunch, if player has pole, make metal visible, and if not, do nothing. Oh, when setting up the metal, remember to untick the 'Visible' box.