save online

Hi I have a game online in the unlisted section until it's completely ready to go public, however when I play it all is ok until I save it. Pressing the save button on the top right does not save the game in the current position. Does anyone know the reason for this? Instead it takes me back close to the beginning Thanks Terry. :D :D :D :D

Just to expand on this, when I played it the "save" button did nothing at all.

It saved for me - but it took a while. I haven't experienced it being in the wrong place yet, but I haven't gotten far in.

You have to be logged in for Save to work.

The Save button should be hidden if you're not logged in but it's currently being shown. This is OK on the normal "play online" server as you'll get an error telling you that you need to be logged in, but I'm also testing an Azure cloud-hosted environment at the moment and that's silently failing when you click Save.

The first time I pressed the save button it did not save it and began at the start again. The second time it took me back to nearly the beginning in the bedroom location but brought forward the picture from the opening credits. Thanks Terry :D :D :D
Oh Alex it was the delay timers that were upsetting the game in the online version, so I dumped some of them and that works ok now.

I was logged in when I tried. I then tried another game, and it worked okay for me.

Is this anything to do with the browser I have Google Chrome. Think I'll try I E 9 Terry :D :D :D :D

Edit:- No its still the same so I might just have the game downloaded. Just curious do most people download the games or play them online?

I always download any game before I play it. IF as well as other types. Internet charges means there is insufficient funds to sit on the web to play when it can easily be done offline.

Never thought of that. Thanks Terry :D :D :D :D

I can get this to work now.

@ Alex the save is still not working would it be anything to do with the game or is it a bug in the online game. Terry :D :D :D :D

This is the error that IE reports:

Webpage error details

User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; WOW64; Trident/4.0; GTB7.4; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; InfoPath.2; MS-RTC LM 8; .NET4.0C; .NET4.0E)
Timestamp: Fri, 14 Dec 2012 02:37:06 UTC


Message: 'HTMLCanvasElement' is undefined
Line: 7133
Char: 3
Code: 0
URI: http://play.textadventures.co.uk/v5/paper.js


Message: Sys.WebForms.PageRequestManagerServerErrorException: An unknown error occurred while processing the request on the server. The status code returned from the server was: 500
Line: 5
Char: 84093
Code: 0
URI: http://play.textadventures.co.uk/v5/ScriptResource.axd?d=WMgS54Hj8zUllJviZ3QIOSR_yy2OglQHkwtPkWXiag6L1OjjGmMRsP5C7FDLU95iU6k5YmJ3jIx1uK4qCwlDyVeTkZHbCPmsdf-jCI5tceDiVbN2wmqLZjVAL9Me7T-34E6aoFkdEdxxvu3ROcWc-AyUEuDxL4FR11dImE1G-g81&t=ffffffff940d030f

Heeeeeeeeeelp what does that mean I have no idea. I should have stayed with pounds shillings and pence LOL. Terry :lol: :lol: :lol: :lol:

It means it's some sort of client/server problem, not related to your game. Don't panic! :lol:

Cheers. Thanks a lot I do panic Natural born :D :D :D :D

I am still having problems saving this game. It seems to work at the start of the game, but not later on.

No I can't neither. What on earth could it be. I can't even do it offline? :D :D :D :D

How are other games? Earlier in the thread I said the one I tried was working okay, but I only tried right at the start, so it is possible the same thing is happening with them.

Are there are usual tricks you are using that could be messing it up?

See also my PM.

gizmere has worked out the problem is, it was because he had an attribute that starts with a number. The GUI stops you creating an attribute on an object, but has no objection to you setting such a one.

Example game. The jump command, created in the GUI sets player.1flag. After the player does JUIMP, save will fail.

<!--Saved by Quest 5.3.4721.18482-->
<asl version="530">
<include ref="English.aslx" />
<include ref="Core.aslx" />
<game name="Testing">
<gameid>e352a6d8-c005-4b44-8021-1cf6a3f13fde</gameid>
<description type="string"></description>
</game>
<object name="room">
<inherit name="editor_room" />
<object name="player">
<inherit name="defaultplayer" />
</object>
</object>
<command name="jump2">
<pattern>jump</pattern>
<script>
SetObjectFlagOn (player, "1flag")
</script>
</command>
</asl>

Excellent detective work! Logged #1205 so will fix this.

Only thanks to The Pixie for pointing me to the right area. I wouldn't have seen it otherwise. :D :D :D :D

@ Alex, when starting a saved game why does it show the last frame picture that was stored on a previous location. Even if there is not a frame picture at the location from where I saved it? Hope this makes sense! Terry. :D :D :D :D

Sounds like a bug, will look into this #1206

Thanks. :D :D :D :D