object prefix list

guzmere
27 Nov 2012, 12:09Hi guys, sorry me again where would I find the object prefix list. I have managed to change the writing on it through the attributes list on the default object. Under the list I have noticed that there is a drop down list for scripts, string and the like.So I thought I had cracked it when I tried the script to change the colour, then write my own words and then change back the colour to the original. However all it does is print out the whole thing. Hope this makes sense to you. Thanks Terry






jaynabonne
27 Nov 2012, 15:31Well, I'll be honest - I'm not sure what you're talking about.
Can you give an overview of what you're trying to change, perhaps from the player's point of view (what on screen do you want different)?


guzmere
27 Nov 2012, 16:06Hi yea I thought I was waffling sorry about that right!
(I can see) objects,object
All I want to do is have the object list prefix in a different colour to the objects that follow. Hope this clarifies the mess. Sorry about that ,have a good day.

(I can see) objects,object
All I want to do is have the object list prefix in a different colour to the objects that follow. Hope this clarifies the mess. Sorry about that ,have a good day.






jaynabonne
27 Nov 2012, 22:05I was able to get it to work by copying up the "SeeListHeader" template and then putting color tags in the string:
e.g. <color color="blue">You can really see</color>
The problem is that the Quest editor puts templates *after* the includes - and the template only works if you put it in between the English.aslx include and the Core.aslx include. If you manually place it there, it will work, but the next time you save in Editor mode, it rearranges it and breaks it again.
So, I'm not sure of a clean fix for this.
e.g. <color color="blue">You can really see</color>
The problem is that the Quest editor puts templates *after* the includes - and the template only works if you put it in between the English.aslx include and the Core.aslx include. If you manually place it there, it will work, but the next time you save in Editor mode, it rearranges it and breaks it again.
So, I'm not sure of a clean fix for this.

guzmere
28 Nov 2012, 09:28Hi Jaynabonne many many, many thanks for looking. I had forgotten about the colour coding, and I do understand about quest changing the template. But it wasn't detrimental to the game, it just would have been the icing on the cake so to speak.But once again many thanks for trying, Terry.




