Possible Bugs ??
bds1313
03 Feb 2004, 13:47Hey guys, been trying to do some coding for my game and think I may have uncovered two bugs (or I'm just not doing something right).
First, let me specify this is a multiplayer game.
I've set up some status variables for Health, Coins, etc. Most have a starting value of "0", but I wanted Health to start at 100. When I put 100 (or any number for that matter) as a starting value, it still shows up in the game as "0".
Second, when trying to use status variables in the multiplayer game, I'm using the command Health[userid] to give each player their own array. This works fine if I use it as a "command", if I try to use this in a conditional statement, it will not display any values. Has anyone else experienced this? Any help would be appreciated.
Thanks
First, let me specify this is a multiplayer game.
I've set up some status variables for Health, Coins, etc. Most have a starting value of "0", but I wanted Health to start at 100. When I put 100 (or any number for that matter) as a starting value, it still shows up in the game as "0".
Second, when trying to use status variables in the multiplayer game, I'm using the command Health[userid] to give each player their own array. This works fine if I use it as a "command", if I try to use this in a conditional statement, it will not display any values. Has anyone else experienced this? Any help would be appreciated.
Thanks
Alex
03 Feb 2004, 16:40The first is a known bug in version 3.51, which I'll address soon for version 3.52.
Not sure about the second problem. Could you send me your ASL file please?
Not sure about the second problem. Could you send me your ASL file please?