Some player questions

jaynabonne
18 Nov 2012, 19:53I have sneaking suspicions about the answers to these, but I thought I'd ask anyway...
1) Is there any way to have varying hyperlink colors? By that I mean having different hyperlinks on the same current display page be in different colors. I imagine it would have to involve some sort of style sheet setup, style naming, etc.
2) Is there a way to execute a "wait for key press" in the online browser that behaves the same as in the offline one - that is, just gets a key and doesn't put up it's own "Press any key to continue" message or take over the mouse input?
3) If it's "no" to 2, is there a way for a game to know whether it's in the browser so it can be smart about whether to put up its own "Press any key to continue" message? It seems a bit clunky to me to have the double messages, but you sort of have to if you want your game to make sense outside the browser. In an ideal world, both players would work the same...
1) Is there any way to have varying hyperlink colors? By that I mean having different hyperlinks on the same current display page be in different colors. I imagine it would have to involve some sort of style sheet setup, style naming, etc.
2) Is there a way to execute a "wait for key press" in the online browser that behaves the same as in the offline one - that is, just gets a key and doesn't put up it's own "Press any key to continue" message or take over the mouse input?
3) If it's "no" to 2, is there a way for a game to know whether it's in the browser so it can be smart about whether to put up its own "Press any key to continue" message? It seems a bit clunky to me to have the double messages, but you sort of have to if you want your game to make sense outside the browser. In an ideal world, both players would work the same...

Pertex
19 Nov 2012, 08:001) Yes, check the nightly build of Q5.3 and the object tab of an object

jaynabonne
19 Nov 2012, 14:07Cool. Thanks!