Text adventure VS Gamebook
AM79
09 Oct 2012, 17:17Is there any pros and cons list, or any table showing the diferences?
/ Newbie.
/ Newbie.
Chase
09 Oct 2012, 17:30I thin Gamebook is more directional, giving the player only a set number of options rather then allowing them to do whatever they want.
I would say Gamebook has the ability to make easier games, since the player will know when there is something he can do and won't get into verb guessing to figure out what to do. Not to say that Gamebook is restrictive to only one path, but it removes a lot of the hassle on the players end.
On the other hand certain types of games are unsuitable for Gamebook mode, such as escape the room.
As for a pro/con list, I doubt my ability to make a concise list.
I would say Gamebook has the ability to make easier games, since the player will know when there is something he can do and won't get into verb guessing to figure out what to do. Not to say that Gamebook is restrictive to only one path, but it removes a lot of the hassle on the players end.
On the other hand certain types of games are unsuitable for Gamebook mode, such as escape the room.
As for a pro/con list, I doubt my ability to make a concise list.
AM79
09 Oct 2012, 17:40Thanx.
I fooled around a little with gamebook, and it seems very limited.
Theres not may choises, like 'you need the key to enter the room' or such, right?
I fooled around a little with gamebook, and it seems very limited.
Theres not may choises, like 'you need the key to enter the room' or such, right?
Chase
09 Oct 2012, 17:56You could have 'a' key open the door. That is say, you have a dozen keys and a different key opens the door to a different place. But in the case of gamebook, each key would have its own dialog option.
Open door with the Red Key
Open door with the Blue Key
Open door with the Green Key
Break down door
On the other hand, any of these could of course fail and produce humorous response, "You try and break down the door but you just bounce off and end up on your butt."
Where as in normal mode you would have a bunch of keys in your inventory and you would have to type in
"unlock door with red key"
or so on.
Open door with the Red Key
Open door with the Blue Key
Open door with the Green Key
Break down door
On the other hand, any of these could of course fail and produce humorous response, "You try and break down the door but you just bounce off and end up on your butt."
Where as in normal mode you would have a bunch of keys in your inventory and you would have to type in
"unlock door with red key"
or so on.
AM79
09 Oct 2012, 18:00I see...
But you don't have any 'inventory' in gamebook-mode, right?
So if I want the option to only be able to open the door if posessing a key, i can't do this in gamebook-mode?
But you don't have any 'inventory' in gamebook-mode, right?
So if I want the option to only be able to open the door if posessing a key, i can't do this in gamebook-mode?
Chase
09 Oct 2012, 22:24I am fairly sure you do have an inventory in gamebook mode. It is still quest, and inventory comes built in. Not sure if you (that is, the player) can see the inventory. But I am pretty sure it is there. I am not an expert on gamebook mode however, so don't hold me to that.

Pertex
10 Oct 2012, 06:33Yes you could access the inventory with scripts but you can't do it in the gui