Further help

bobjohnson1132
01 Aug 2012, 02:14
Sorry, me again. As I said, my entire class is using this software for a project at the moment, so you may be getting a lot of posts from us :P
I want to be able to pick up an empty mug, then fill it with rum from a barrel. From that point, i will use the mug of rum to revive an unconcious pirate so he can get up and give the player some information How will i be able to accomplish this? As usual any help is greatly appreciated! :D

Pertex
01 Aug 2012, 09:30
May we help if this is your school project? :D
Ok, so here is only the description how to do it. Create a mug object. This object needs a boolean attribute like 'filled'. If you use this mug with your barrel object, set this attribute true. The description of the mug should run a script, where you check this attribute. If true, write 'The mug is filled with rum' otherwise 'An empty mug'.
For the pirate it's best to create 2 objects, the unconscious pirate and the conscious pirat. Make the conscious pirat invisible!
If you use the filled mug on the unconscious pirate, make him invisible and the other pirat object visible.

bobjohnson1132
02 Aug 2012, 03:50
Thanks again! And yes you are allowed to help us. In fact our class was encouraged to.