With the quest file....

sonic102
25 Jul 2012, 07:18
Is it possible to do this:

1. Make a Notepad/Wordpad/Savefile in the Quest file
2. Publish to txtadventures.co.uk
3. When downloaded, you can read the files and use the savefile
4. But when online, no luck.

One more thing:

Can I have the HTML of the online player? The desktop player version looks too boring. And when I use it, where should I call it?

Pertex
25 Jul 2012, 08:56
sonic102 wrote:
3. When downloaded, you can read the files and use the savefile

Savegame is not possible, but you can create a walkthrough
Reading files? Do you mean reading ingame or just the possibility to open these files with an editor and read the content?

sonic102 wrote:
Can I have the HTML of the online player? The desktop player version looks too boring. And when I use it, where should I call it?

The code of the online player is open source and you can download it here: http://quest.codeplex.com/SourceControl/list/changesets. But then you have to understand the code and you must install it on your internetserver. You can't just start it like an .exe

sonic102
26 Jul 2012, 06:19
Pertex wrote:

"sonic102"


3. When downloaded, you can read the files and use the savefile


Savegame is not possible, but you can create a walkthrough
Reading files? Do you mean reading ingame or just the possibility to open these files with an editor and read the content?

sonic102 wrote:
Can I have the HTML of the online player? The desktop player version looks too boring. And when I use it, where should I call it?

The code of the online player is open source and you can download it here: http://quest.codeplex.com/SourceControl/list/changesets. But then you have to understand the code and you must install it on your internetserver. You can't just start it like an .exe



1. Open it outside the game.

And one last thing

I used the twohalves.js and html script in my game, but an error pops up.

Line: 23
Char: 36
Err: mising ";"

I don't need to give the js file because it is in codeplex, right?

Pertex
26 Jul 2012, 07:04
sonic102 wrote:
1. Open it outside the game.


No, that's not possible. All files are in a .quest-file, so the user must extract the files from this zip

sonic102 wrote:
I used the twohalves.js and html script in my game, but an error pops up.

Line: 23
Char: 36
Err: mising ";"

I don't need to give the js file because it is in codeplex, right?

No. The files in codeplex are correct (no bugs), so there must be a change that causes this message. Perhaps you could append the complete game?

sgreig
27 Jul 2012, 05:49
It would be a pretty huge security flaw if Quest gave you "carte blanche" to just create and write to files on your system, so I wouldn't expect that to be a feature that's going to be added either.

I'm curious though, what are you doing in your game that would require this as a feature? I'm quite interested to know. :)

Pertex
27 Jul 2012, 06:10
I don't think he wants to create files while playing a game. I thought he was speaking of a credit file or a instruction file the player could open and read before playing a game.

sgreig
28 Jul 2012, 05:01
Ah, I see. The wording was very confusing.