Disconnect Bug
I think Im Dead
23 Jan 2004, 08:17The disconnect script, which allows you to specify what happens when a player disconnects from QuestNet server no longer works properly. It doesn't run the script at all, to look into this, run Arena.asl in QuestNet server.
I can't be certain for all versions, but this is true for pro.
I'd also like to suggest an option to have QuestNet's automatic saves be named something containing the current time at the moment of save. This would allow multiple save files to exist, allowing the restoring of a game from whatever time the user chooses and would also aid in finding a bit more information on QuestNet's uptime problem.
I can't be certain for all versions, but this is true for pro.
I'd also like to suggest an option to have QuestNet's automatic saves be named something containing the current time at the moment of save. This would allow multiple save files to exist, allowing the restoring of a game from whatever time the user chooses and would also aid in finding a bit more information on QuestNet's uptime problem.
Alex
23 Jan 2004, 10:24Thanks. I have noticed the disconnect bug and it's fixed in my current internal version. I'll release an update soon.
I've added your suggestion to my "to do" list.
I've added your suggestion to my "to do" list.