Browsing an in-game computer

Hi, at one point in my game the player-character will talk to a computer and ask about keywords. I have a basic understanding of what I can do with the ask/tell, but what I'd like to know, if possible, is:

While engaged in conversation with this object, how do I make the text font/colour change for the duration, and also, is it possible to have the lines of text appear letter by letter? like how text would display in old games.
I'm trying to understand how I can have the computer navigate a computer directory without being able to interact with the objects the room is in.

1.Yes, there is a script for changing the font colour and size. See the picture.

2.No, you can't make the words come letter by letter that easily, but you can try out this suggestion:

Print H
After 1 second
Print E
After 1 second
Print L
After 1 second
Print L
After 1 second
Print O

This will take a long time if you're doing a lot of words.
ScreenCaptureQuest.GIF

Ah, thankyou, it did not occur to me to use delays. rather then a second per letter I think I will use occasional ones to make the rundown computer seem more disjointed.

:D

The problem with using the delays is that the text would all be in one vertical line, wouldn't it?

i.e.


H
E
L
L
O

Not if you use "Print a message (no line break)" instead of "Print a message".

(in code, "OutputTextNoBr" instead of "msg")

It's academic now since the inclusion of the typewriter effect.