Quest not responding
sonic102
09 Jul 2012, 21:47I have just made a game to test my idea of vehicles. I finished the scripting, and if you look at it, even you would say it will work.
But the problem I came up was with testing. I entered in enter car and it works well, but when I type east or west, Quest stops responding.
Also, is there a way to check if a room has and doesn't have a certain direction as exit?
Lastly, can I use Make object invisible, and instead of an object, write an exit name? Would it work?
But the problem I came up was with testing. I entered in enter car and it works well, but when I type east or west, Quest stops responding.
Also, is there a way to check if a room has and doesn't have a certain direction as exit?
Lastly, can I use Make object invisible, and instead of an object, write an exit name? Would it work?

Pertex
10 Jul 2012, 06:45sonic102 wrote:But the problem I came up was with testing. I entered in enter car and it works well, but when I type east or west, Quest stops responding.
This is a problem for Alex
sonic102 wrote:Also, is there a way to check if a room has and doesn't have a certain direction as exit?
with ScopeExitsForRoom you get all exits of a room
foreach (ex, ScopeExitsForRoom(room) ) {
}
sonic102 wrote:Lastly, can I use Make object invisible, and instead of an object, write an exit name? Would it work?
Just test it
Alex
11 Jul 2012, 17:35The infinite loop is because object "car" has parent set to itself.