Exiting Variables

Forgewright
16 Jun 2012, 18:38
First of all, I'd like to say "Hello". I just registered and am excited to be working with the Quest Software.(Awesome Stuff!!)
I would say over the last month I have become an Intermediate user.

I have a vehicle and it has an "OUT" exit called a Hatch. I found that having the vehicle in the Players Inventory works tojust move the player around and still be described as "In" the vehicle. Since this player/vehicle moves from room to room, How can I script an exit or Command to allow for the change the location when the exit (Hatch) is used. Please point me to a forum post that explains this if it exist,( I didn't see one) or give me an idea yourslf. I'm still working on the differences in Function, attributes, string and the likes. :?

Many of the wikis are too techy for me yet. Like in a string it will say (name) or (object) but doesn't explain if i use them or the actual (name) or (object). Exact instructions for now would be apprciated.(I learn fast) I was hoping to create a String in the game attributes to control this Globally, then refer to it in each instance as needed.

TextAdventures Rocks

Thanks,
Forgewright

Pertex
16 Jun 2012, 19:19

Forgewright
16 Jun 2012, 20:13
Thanks Pertex. Great solution.Now if I can exit, referencing a global string (I have 60 or more locations to change).. move (player) to (#room#) I just haven't figured out where to put the global string and the proper string text to use. I can just move the player because vehicle is in inventory and is described to the player as if they are in it. And it goes where player goes. :D
I'll keep practicing the global strings.
Thanks again for the great show and tell on this one. I needed it.
Forgewright