Exiting Variables

Forgewright
16 Jun 2012, 18:38First of all, I'd like to say "Hello". I just registered and am excited to be working with the Quest Software.(Awesome Stuff!!)
I would say over the last month I have become an Intermediate user.
I have a vehicle and it has an "OUT" exit called a Hatch. I found that having the vehicle in the Players Inventory works tojust move the player around and still be described as "In" the vehicle. Since this player/vehicle moves from room to room, How can I script an exit or Command to allow for the change the location when the exit (Hatch) is used. Please point me to a forum post that explains this if it exist,( I didn't see one) or give me an idea yourslf. I'm still working on the differences in Function, attributes, string and the likes.
Many of the wikis are too techy for me yet. Like in a string it will say (name) or (object) but doesn't explain if i use them or the actual (name) or (object). Exact instructions for now would be apprciated.(I learn fast) I was hoping to create a String in the game attributes to control this Globally, then refer to it in each instance as needed.
TextAdventures Rocks
Thanks,
Forgewright
I would say over the last month I have become an Intermediate user.
I have a vehicle and it has an "OUT" exit called a Hatch. I found that having the vehicle in the Players Inventory works tojust move the player around and still be described as "In" the vehicle. Since this player/vehicle moves from room to room, How can I script an exit or Command to allow for the change the location when the exit (Hatch) is used. Please point me to a forum post that explains this if it exist,( I didn't see one) or give me an idea yourslf. I'm still working on the differences in Function, attributes, string and the likes.

Many of the wikis are too techy for me yet. Like in a string it will say (name) or (object) but doesn't explain if i use them or the actual (name) or (object). Exact instructions for now would be apprciated.(I learn fast) I was hoping to create a String in the game attributes to control this Globally, then refer to it in each instance as needed.
TextAdventures Rocks
Thanks,
Forgewright

Pertex
16 Jun 2012, 19:19Perhaps this could help: viewtopic.php?f=10&t=2817&p=19547&hilit=vehicle#p19560

Forgewright
16 Jun 2012, 20:13Thanks Pertex. Great solution.Now if I can exit, referencing a global string (I have 60 or more locations to change).. move (player) to (#room#) I just haven't figured out where to put the global string and the proper string text to use. I can just move the player because vehicle is in inventory and is described to the player as if they are in it. And it goes where player goes.
I'll keep practicing the global strings.
Thanks again for the great show and tell on this one. I needed it.
Forgewright

I'll keep practicing the global strings.
Thanks again for the great show and tell on this one. I needed it.
Forgewright