Gamebook mode - Inventory/Objects
Carrot
15 Jun 2012, 22:32Maybe I am being thick, and overlooking something.
Is there a way of adding objects/inventory items in the GB mode? Because I cannot find it.
The text at the create new game page where you choose between TA and GB hints that there might be - or is this just linking to another section of the book and, for the time being, all inventory items need to be recorded manually?
Is there a way of adding objects/inventory items in the GB mode? Because I cannot find it.
The text at the create new game page where you choose between TA and GB hints that there might be - or is this just linking to another section of the book and, for the time being, all inventory items need to be recorded manually?
sonic102
16 Jun 2012, 05:33Gamebook mode was made very lately, it's not that advanced. So you need to stick without an inventory/record items manually.
However, you can use the normal TA mode, in which you can record items, to make a gamebook game. It's kind of simple. Make a few string lists with the choices as the strings, and in the start script, show the first list, after choosing the second/third/fourth list, then the fifth/sixth...
When the player enconters a choice where they pick up something, move the item to the player. Althrough this way is a little difficult and timetaking. I suggest you make inventory-less gamebook games.
However, you can use the normal TA mode, in which you can record items, to make a gamebook game. It's kind of simple. Make a few string lists with the choices as the strings, and in the start script, show the first list, after choosing the second/third/fourth list, then the fifth/sixth...
When the player enconters a choice where they pick up something, move the item to the player. Althrough this way is a little difficult and timetaking. I suggest you make inventory-less gamebook games.