Adding a LOOK button
duggold
13 Jun 2012, 02:26There can be alot of scroll in these games. Anyway to add a LOOK button in the compass area or change the in or out buttons to look? (I don't use in/out)? I tried modifying the room description code to use ObjectLink on the room name. I then added the look verb to my room:
<displayverbs type="list">[look]</displayverbs>
I get a link but when I click it, where it should say look, I see garbled text like:
^look$|^l$
And of course, the command fails. Ideas? For an ipad/iphone game, I want to disable the command line so having a look/refresh button would be important.
<displayverbs type="list">[look]</displayverbs>
I get a link but when I click it, where it should say look, I see garbled text like:
^look$|^l$
And of course, the command fails. Ideas? For an ipad/iphone game, I want to disable the command line so having a look/refresh button would be important.

Pertex
13 Jun 2012, 14:13
duggold
13 Jun 2012, 18:42don't need an inventory button as there's a pane for that. Don't need a save button as the game auto saves. Shouldn't need a help button - could easily have a help npc you interact with in the starter area, or have help "books" in a players inventory when they start the game that they can "read" anywhere. But look is a bigger issue. Even a small amount of scroll in the room makes the description go away with no way to easily get it back. I was even wondering about a static pane at the top of the main window that doesn't scroll and always shows the current room's description (including exits)