show menu echoing choice back to output window

duggold
12 Jun 2012, 19:36
I am using show menu to give the user a list of inventory items he is carrying that are saleable. It all works fine but it looks like the show menu stuff is echoing the user's choice to the screen. The output I get looks like this:


> sell Shop Keeper
Sell which items?
- Plate Armor(80)
You sell your Plate Armor for 80 gold coins (New gold total: 180)

The line in bold is not coming from my code. Anyway to keep that from happening? Looks like maybe some debugging code left in the show menu stuff. I didn't see show menu referenced in any editable files I have so I can't look.

sonic102
16 Jun 2012, 06:43
That always happens, whichever menu you use, whichever choice you select. It's a part of Quest's core.

Maybe Alex can help you to remove it. You need to modify some functions and more advanced things.
DO NOT MODIFY THE CODE YOURSELF. WRONG CODING CAN CAUSE GAME ERRORS.

And by the way... why a command like sell shopkeeper :? ? That's too...crazy. It can be something like speak to shopkeeper, tell shopkeeper about selling, sell #object# to shopkeeper(althrough the latter may be a little hard.)

duggold
16 Jun 2012, 15:54
I'm building a mobile game so the input window is removed. The SELL option is an action verb that appears when you touch the shopkeeper. So the player isn't actually typing "Sell shop keeper" They just click him and select show and the menu appears.