Turn Script and messages
timetolose
07 Jun 2012, 14:04I need help, guys. I have a bee. When the bee enters the room, a "turn script" starts.
Now, I want to have different messages turn after turn of the player until the turn script stops.
Examples:
After 10 turns: "The bee is on the wall"
After 17 turns: "The bee is on the oven"
and so on.
Then, when the turn script stops, of course, no messages anymore.
Please help.
Now, I want to have different messages turn after turn of the player until the turn script stops.
Examples:
After 10 turns: "The bee is on the wall"
After 17 turns: "The bee is on the oven"
and so on.
Then, when the turn script stops, of course, no messages anymore.
Please help.

Pertex
07 Jun 2012, 15:05Create a turnscript within your room:

Don't forget to add an integer attribute named 'counter' to your room!

Don't forget to add an integer attribute named 'counter' to your room!
timetolose
07 Jun 2012, 15:22Thank you very much, Pertex. It works for entire game, as well if I set both the integer attribute and the turnscript under "game"!
timetolose
13 Jun 2012, 09:39Ok, it works. But when I disable the turnscript, how can I stop/disable also the "counter" setting it forever, say, to 42 and stop?

Pertex
13 Jun 2012, 14:02If you disable the turnscript the script will not be executed and so the variable will not increased any more. And you can set it with
set variable [room.counter] = expression [1]
set variable [room.counter] = expression [1]
timetolose
13 Jun 2012, 14:15Pertex, you are very kind.
Thanks for your help, always perfect and quick!
Thanks for your help, always perfect and quick!